Wed, 02 May 2012 10:57:36 +0200 |
sheepluva |
sort by room state by default
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Wed, 02 May 2012 10:47:21 +0200 |
sheepluva |
allow custom sorting of roomslist (by clicking on header sections)
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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Tue, 01 May 2012 17:33:28 -0400 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
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Tue, 01 May 2012 23:03:25 +0200 |
sheepluva |
remove map: Sticks
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Tue, 01 May 2012 21:24:04 +0200 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Tue, 01 May 2012 20:54:30 +0400 |
unc0rr |
Hopefully this change doesn't break anything
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Tue, 01 May 2012 20:54:02 +0400 |
unc0rr |
Better type deriving
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Tue, 01 May 2012 19:29:47 +0400 |
unc0rr |
Declare const ints as enums
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Tue, 01 May 2012 19:28:30 +0400 |
unc0rr |
Make Str2PChar more pas2c-friendly
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Tue, 01 May 2012 16:16:09 +0200 |
sheepluva |
adjust column widths
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Tue, 01 May 2012 16:20:12 +0200 |
koda |
oops^2
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Tue, 01 May 2012 15:29:48 +0200 |
koda |
oops
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Tue, 01 May 2012 15:23:11 +0200 |
koda |
minor changes for more compatibilities with other compilers
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Tue, 01 May 2012 14:57:40 +0200 |
sheepluva |
RoomsListModel:
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Tue, 01 May 2012 11:39:24 +0100 |
koda |
remove SDL_SCANCODE_*
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Tue, 01 May 2012 11:25:44 +0100 |
koda |
add NULL definition and align types to their correct bitwidth
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Tue, 01 May 2012 11:39:11 +0200 |
sheepluva |
display haxx0red teams colors correctly.
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Tue, 01 May 2012 00:22:10 +0200 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
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Mon, 30 Apr 2012 23:14:40 +0200 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
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Mon, 30 Apr 2012 23:35:40 +0400 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
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Mon, 30 Apr 2012 20:12:43 +0200 |
sheepluva |
add missing copyright headers to roomslistmodel
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Mon, 30 Apr 2012 17:43:21 +0400 |
unc0rr |
Rework string init macro
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Mon, 30 Apr 2012 16:55:02 +0400 |
unc0rr |
Raise exception when .inc file isn't found
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Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
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Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
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Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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Sun, 29 Apr 2012 17:23:05 +0200 |
sheepluva |
make it auto-update (whoops,forgot)
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