Tue, 12 Oct 2010 05:06:30 +0200 | koda | minor stuff | changeset | files |
Mon, 11 Oct 2010 16:56:00 -0400 | nemo | set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs. | changeset | files |
Mon, 11 Oct 2010 16:28:54 -0400 | nemo | Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures. | changeset | files |
Mon, 11 Oct 2010 16:23:36 -0400 | nemo | Disable newgrave - conflicts with resurrection | changeset | files |
Mon, 11 Oct 2010 15:47:40 -0400 | nemo | Extend the >0 / amNothing check | changeset | files |
Mon, 11 Oct 2010 21:45:25 +0200 | koda | merge | changeset | files |
Mon, 11 Oct 2010 14:55:13 -0400 | nemo | Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon | changeset | files |
Mon, 11 Oct 2010 20:47:17 +0200 | Tobias Neumann | Add dummy amResurrector sprite | changeset | files |