Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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Fri, 05 Nov 2010 15:37:36 -0400 |
nemo |
merge
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files
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Fri, 05 Nov 2010 20:08:15 +0100 |
Tobias Neumann |
merge
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files
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Fri, 05 Nov 2010 15:36:45 -0400 |
nemo |
Add some more game goals. Sorry translators.
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Fri, 05 Nov 2010 14:49:44 -0400 |
nemo |
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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Fri, 05 Nov 2010 14:14:32 -0400 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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Fri, 05 Nov 2010 13:45:06 -0400 |
geekshadow |
frontend french update - still some unfinished blocks
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Fri, 05 Nov 2010 13:28:53 -0400 |
nemo |
Release custom hats into the wide wide world
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Fri, 05 Nov 2010 13:16:50 -0400 |
nemo |
scale down larger buttons to match the others
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Fri, 05 Nov 2010 13:16:36 -0400 |
henek |
updated swedish translation
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Fri, 05 Nov 2010 12:52:37 -0400 |
nemo |
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
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Fri, 05 Nov 2010 12:33:52 -0400 |
nemo |
update translation files
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Fri, 05 Nov 2010 12:32:35 -0400 |
nemo |
New title and campaign mode images
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Fri, 05 Nov 2010 11:51:56 -0400 |
nemo |
merge
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Fri, 05 Nov 2010 16:07:39 +0100 |
koda |
fix issue 2 - taunts during AI turns
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Fri, 05 Nov 2010 11:51:34 -0400 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
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