2012-06-17 koda CROSSAPPLE ftw
2012-07-16 belphegorr Fixed a visual gear in Mission 5
2012-06-17 unc0rr This should fix default hogs names in network game
2012-07-16 belphegorr Added fifth mission and fixed minor control bug with mission 4
2012-06-16 unc0rr Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-07-10 belphegorr Fixed a bug where certain ammo types were added to the wrong hogs.
2012-06-14 unc0rr AI loves to jump
2012-07-10 belphegorr Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-06-13 koda ios: disable some warnings
2012-07-08 belphegorr Changed a ShowMission in Mission 4
2012-06-13 koda it was inevitable
2012-07-08 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-06-13 koda ios: explain why setting a style disables schemes and/or weapons sometimes
2012-07-06 belphegorr Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-06-13 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-07-06 belphegorr Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-06-13 koda add default cfg files for uniformity in missions
2012-07-06 belphegorr Increased turn time to 40
2012-06-12 Stepan777 fix very stupid bug :)
2012-06-13 koda DPI for everyone
2012-07-05 belphegorr Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-19 Medo frontlib: Started work on the server connection code
2012-06-13 nemo LUA_FOUND should surely be set only if the system lua was found.
2012-07-05 belphegorr Reduced ammo count on Mission 2
2012-06-11 Stepan777 merge
2012-06-15 Medo Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-13 nemo Couple of missed sections from last time. Shield is still a bit odd
2012-07-05 belphegorr Modified some crate positions, added sound to teleports, fixed loc errors...
2012-06-12 Medo frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-10 koda reorganize options.inc a little
2012-07-05 belphegorr Added localization and changed primary team color.
2012-06-12 Medo Cleanup, refactoring and generally more development in the frontlib
2012-06-10 koda uniform NOPNG and NOSERVER cmake symbols
2012-07-04 belphegorr Added Mission 4: United We Stand
2012-06-10 Medo Merge
2012-06-10 koda sed 's/\t/ /g' CMakeLists.txt
2012-07-03 belphegorr Set the choice constants to the correct values (1-3 instead of 0-2).
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-07-01 belphegorr Removed some debugging lines I forgot to remove.
2012-06-09 nemo disable this debug too
2012-07-01 belphegorr Added mission 3: The Journey Back
2012-06-09 nemo Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-29 belphegorr Fixed some bugs with Mission 2 and Animate.lua.
2012-06-09 unc0rr TestBaseballBat
2012-06-25 belphegorr Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-09 unc0rr - Adjust some consts so whip and firepunch work perfectly
2012-06-25 belphegorr Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-09 nemo Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-09 nemo Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-25 belphegorr Added the helper script I forgot to add last time
2012-06-09 unc0rr - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-25 belphegorr Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-09 Xeli restore fpc 2.4.2 compatibility
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-08 unc0rr New bright and shiny TestFirepunch which actually works
2012-06-08 Xeli fix shift key by disabling the key modifiers for now
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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