2011-10-16 koda missed a compiler option from previous merge
2011-10-16 nemo tweak. constrain to full opacity
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-16 nemo Blend the outter side too
2011-10-14 Florian Fabre Hide focus outline on buttons.
2011-10-13 nemo oops
2011-10-13 Guillaume Englert Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-11 Guillaume Englert another crystal, spray and landtex tweaks.
2011-10-10 sheepluva something for nemo to play around with
2011-10-10 sheepluva make slope calcs skip small gaps
2011-10-10 nemo tidier
2011-10-10 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 nemo set followgear to cluster/melon/gascloud
2011-10-10 nemo Make a few more things be impacted by explosions nearby
2011-10-10 nemo tweak (still a hack)
2011-10-10 nemo Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10 nemo Aaaand another flag that used to be cleared here...
2011-10-10 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10 nemo expose border color to lua
2011-10-09 nemo oops
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09 nemo Fix a few masks. The one that needed it the most was trophyrace.
2011-10-09 nemo add a couple more
2011-10-09 koda finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-08 koda refreshed the ipad interface with some white
2011-10-08 koda some code refactoring of the ios game config
2011-10-08 koda ooops
2011-10-08 koda move some config files
2011-10-08 koda create teams programmatically
2011-10-08 koda convert creation chamber functions to class methods
2011-10-08 jose1711 Updated Slovak translation
2011-10-08 jose1711 merge
2011-10-08 koda sed commands should be tested beforehand
2011-10-08 nemo Another flag that was relying on this routine to clear it...
2011-10-08 nemo tweak Y movement
2011-10-08 nemo Couple more, add back misplaced clearing of Land
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-08 koda minor changes
2011-10-08 koda added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-07 koda move out xib files from Resources to Classes
2011-10-07 nemo This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07 nemo Move the crystals to sprays to reduce the regularity of the land texture
2011-10-06 Guillaume Englert Add Cave theme
2011-10-06 koda (a lot of) ooops
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-10-05 unc0rr Tiny cleanup
2011-10-05 koda the retina infection keeps spreading...
2011-10-05 koda be a good memory aware citizen
2011-10-04 koda make the missions/trainings start
2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 nemo hm. probably should set both
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 koda fix a couple of 'potential leaks'
2011-10-01 koda rename the ios settings files into something more appropriate
2011-10-01 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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