2011-10-16 |
koda |
missed a compiler option from previous merge
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changeset |
files
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2011-10-16 |
nemo |
tweak. constrain to full opacity
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changeset |
files
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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changeset |
files
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2011-10-16 |
nemo |
Blend the outter side too
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changeset |
files
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2011-10-14 |
Florian Fabre |
Hide focus outline on buttons.
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changeset |
files
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2011-10-13 |
nemo |
oops
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changeset |
files
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2011-10-13 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
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changeset |
files
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2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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changeset |
files
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2011-10-11 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
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changeset |
files
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2011-10-10 |
sheepluva |
something for nemo to play around with
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changeset |
files
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2011-10-10 |
sheepluva |
make slope calcs skip small gaps
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changeset |
files
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2011-10-10 |
nemo |
tidier
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changeset |
files
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2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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changeset |
files
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2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
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changeset |
files
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2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
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changeset |
files
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2011-10-10 |
nemo |
tweak (still a hack)
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changeset |
files
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2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
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changeset |
files
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2011-10-10 |
nemo |
Aaaand another flag that used to be cleared here...
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changeset |
files
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2011-10-10 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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changeset |
files
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2011-10-10 |
nemo |
expose border color to lua
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changeset |
files
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2011-10-09 |
nemo |
oops
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changeset |
files
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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changeset |
files
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2011-10-09 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
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changeset |
files
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2011-10-09 |
nemo |
add a couple more
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changeset |
files
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2011-10-09 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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changeset |
files
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2011-10-08 |
koda |
refreshed the ipad interface with some white
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changeset |
files
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2011-10-08 |
koda |
some code refactoring of the ios game config
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changeset |
files
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2011-10-08 |
koda |
ooops
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changeset |
files
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2011-10-08 |
koda |
move some config files
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changeset |
files
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2011-10-08 |
koda |
create teams programmatically
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changeset |
files
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2011-10-08 |
koda |
convert creation chamber functions to class methods
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changeset |
files
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2011-10-08 |
jose1711 |
Updated Slovak translation
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changeset |
files
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2011-10-08 |
jose1711 |
merge
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changeset |
files
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2011-10-08 |
koda |
sed commands should be tested beforehand
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changeset |
files
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2011-10-08 |
nemo |
Another flag that was relying on this routine to clear it...
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changeset |
files
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2011-10-08 |
nemo |
tweak Y movement
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changeset |
files
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2011-10-08 |
nemo |
Couple more, add back misplaced clearing of Land
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changeset |
files
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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changeset |
files
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2011-10-08 |
koda |
minor changes
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changeset |
files
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2011-10-08 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
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changeset |
files
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2011-10-07 |
koda |
move out xib files from Resources to Classes
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changeset |
files
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2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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changeset |
files
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2011-10-07 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
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changeset |
files
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2011-10-06 |
Guillaume Englert |
Add Cave theme
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changeset |
files
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2011-10-06 |
koda |
(a lot of) ooops
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changeset |
files
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2011-10-05 |
unc0rr |
- Frontend: don't pass /script for missions
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changeset |
files
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2011-10-05 |
unc0rr |
Tiny cleanup
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changeset |
files
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2011-10-05 |
koda |
the retina infection keeps spreading...
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changeset |
files
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2011-10-05 |
koda |
be a good memory aware citizen
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changeset |
files
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2011-10-04 |
koda |
make the missions/trainings start
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changeset |
files
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2011-10-04 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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changeset |
files
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2011-10-04 |
nemo |
hm. probably should set both
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changeset |
files
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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changeset |
files
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2011-10-02 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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changeset |
files
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2011-10-01 |
koda |
little changes and fixes to the previous commit
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changeset |
files
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2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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changeset |
files
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2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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changeset |
files
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2011-10-01 |
koda |
fix a couple of 'potential leaks'
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changeset |
files
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2011-10-01 |
koda |
rename the ios settings files into something more appropriate
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changeset |
files
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2011-10-01 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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changeset |
files
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