Tue, 01 May 2012 11:39:11 +0200 |
sheepluva |
display haxx0red teams colors correctly.
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Tue, 01 May 2012 00:22:10 +0200 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
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Mon, 30 Apr 2012 23:14:40 +0200 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
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Mon, 30 Apr 2012 23:35:40 +0400 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
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Mon, 30 Apr 2012 20:12:43 +0200 |
sheepluva |
add missing copyright headers to roomslistmodel
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Mon, 30 Apr 2012 17:43:21 +0400 |
unc0rr |
Rework string init macro
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Mon, 30 Apr 2012 16:55:02 +0400 |
unc0rr |
Raise exception when .inc file isn't found
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Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
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Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
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Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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Sun, 29 Apr 2012 17:23:05 +0200 |
sheepluva |
make it auto-update (whoops,forgot)
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Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
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Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
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Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
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Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Sun, 29 Apr 2012 14:00:35 +0200 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
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Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
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Sat, 28 Apr 2012 12:35:29 +0200 |
sheepluva |
various comment tweaks/fixes
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Sat, 28 Apr 2012 11:56:09 +0200 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
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Sat, 28 Apr 2012 09:25:30 +0200 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
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Sat, 28 Apr 2012 00:08:12 -0400 |
nemo |
unbreak snowball
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Fri, 27 Apr 2012 22:25:26 -0400 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
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Sat, 28 Apr 2012 00:24:37 +0200 |
sheepluva |
MapModel: comments/docs, small tweaks
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Fri, 27 Apr 2012 23:17:11 +0200 |
Xeli |
reimplement the quit engine+frontend keys
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Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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