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Fri, 02 Jul 2010 21:20:38 -0400
nemo
merge
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Sat, 03 Jul 2010 02:01:24 +0200
koda
make runtime quality check for iDevices
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Sat, 03 Jul 2010 01:31:18 +0200
koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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Sat, 03 Jul 2010 00:11:23 +0200
koda
interpret parameters before initializing everything
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Fri, 02 Jul 2010 17:46:53 +0200
koda
small cleanup
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Fri, 02 Jul 2010 21:19:22 -0400
nemo
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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Thu, 01 Jul 2010 23:41:10 -0400
nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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