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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2010-10-19
nemo
merge
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files
2010-10-20
koda
some more memory opt
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files
2010-10-19
koda
use labels instead of images, should save ram and space
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files
2010-10-19
koda
ios version bump and other minor things
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files
2010-10-17
koda
add name, caption and description to the new ammomenu
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files
2010-10-16
inu
updated PT locale
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files
2010-10-16
koda
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
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files
2010-10-16
koda
fix some glitches
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files
2010-10-14
koda
optimizations to new ammomenu and overlay
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files
2010-10-14
koda
less warning, no rotation glitch, more comments
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files
2010-10-14
Tobias Neumann
Resurrector weapon: do not make it end turn, add description,
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files
2010-10-19
nemo
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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files
2010-10-12
koda
i fix up the new ammo menu finally
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files
2010-10-12
smaxx
(none)
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files
2010-10-12
koda
minor stuff
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files
2010-10-11
nemo
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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files
2010-10-11
nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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files
2010-10-11
nemo
Disable newgrave - conflicts with resurrection
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files
2010-10-11
nemo
Extend the >0 / amNothing check
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files
2010-10-11
koda
merge
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files
2010-10-11
nemo
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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files
2010-10-11
Tobias Neumann
Add dummy amResurrector sprite
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files
2010-10-11
Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
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files
2010-10-11
unc0rr
Add debug message about # cmd
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files
2010-10-11
nemo
Constrain to <= to avoid a bug on bottom edge reported by Henek
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files
2010-10-11
nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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files
2010-10-11
nemo
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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files
2010-10-11
nemo
update some numerus forms for english
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files
2010-10-11
nemo
restore the delay between shots
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files
2010-10-11
nemo
Skip "hurry" message if turn is 10s or less
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files
2010-10-11
nemo
You win fillammostore
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files
2010-10-11
nemo
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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files
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