Sat, 21 Jul 2012 01:47:34 +0300 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
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Sun, 17 Jun 2012 16:32:44 +0200 |
koda |
CROSSAPPLE ftw
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Mon, 16 Jul 2012 20:56:55 +0300 |
belphegorr |
Fixed a visual gear in Mission 5
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Sun, 17 Jun 2012 14:13:19 +0400 |
unc0rr |
This should fix default hogs names in network game
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Mon, 16 Jul 2012 20:38:31 +0300 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
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Sun, 17 Jun 2012 00:08:20 +0400 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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Tue, 10 Jul 2012 23:06:56 +0300 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
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Thu, 14 Jun 2012 16:35:36 +0400 |
unc0rr |
AI loves to jump
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Tue, 10 Jul 2012 15:20:12 +0300 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
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Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
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Sun, 08 Jul 2012 19:28:40 +0300 |
belphegorr |
Changed a ShowMission in Mission 4
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Thu, 14 Jun 2012 00:21:23 +0200 |
koda |
it was inevitable
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Sun, 08 Jul 2012 19:15:38 +0300 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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Thu, 14 Jun 2012 00:10:06 +0200 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
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Fri, 06 Jul 2012 15:10:36 +0300 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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Fri, 06 Jul 2012 14:45:55 +0300 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
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Wed, 13 Jun 2012 23:28:54 +0200 |
koda |
add default cfg files for uniformity in missions
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Fri, 06 Jul 2012 12:30:07 +0300 |
belphegorr |
Increased turn time to 40
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Tue, 12 Jun 2012 17:20:27 +0400 |
Stepan777 |
fix very stupid bug :)
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Wed, 13 Jun 2012 23:25:15 +0200 |
koda |
DPI for everyone
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Thu, 05 Jul 2012 17:19:11 +0300 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Tue, 19 Jun 2012 21:17:05 +0200 |
Medo |
frontlib: Started work on the server connection code
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Wed, 13 Jun 2012 11:18:30 -0400 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
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Thu, 05 Jul 2012 16:50:06 +0300 |
belphegorr |
Reduced ammo count on Mission 2
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Mon, 11 Jun 2012 17:56:10 +0400 |
Stepan777 |
merge
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Fri, 15 Jun 2012 19:57:25 +0200 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
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Tue, 12 Jun 2012 21:42:22 -0400 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
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Thu, 05 Jul 2012 16:43:15 +0300 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
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Tue, 12 Jun 2012 21:10:11 +0200 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
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Mon, 11 Jun 2012 01:16:43 +0200 |
koda |
reorganize options.inc a little
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Thu, 05 Jul 2012 16:02:42 +0300 |
belphegorr |
Added localization and changed primary team color.
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Tue, 12 Jun 2012 11:25:05 +0200 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
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Mon, 11 Jun 2012 01:13:57 +0200 |
koda |
uniform NOPNG and NOSERVER cmake symbols
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Thu, 05 Jul 2012 00:57:30 +0300 |
belphegorr |
Added Mission 4: United We Stand
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Mon, 11 Jun 2012 00:06:22 +0200 |
Medo |
Merge
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Mon, 11 Jun 2012 00:03:04 +0200 |
koda |
sed 's/\t/ /g' CMakeLists.txt
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Tue, 03 Jul 2012 12:15:07 +0300 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
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Sun, 10 Jun 2012 14:36:40 -0400 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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Sun, 01 Jul 2012 17:24:04 +0300 |
belphegorr |
Removed some debugging lines I forgot to remove.
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Sat, 09 Jun 2012 17:15:45 -0400 |
nemo |
disable this debug too
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Sun, 01 Jul 2012 17:11:59 +0300 |
belphegorr |
Added mission 3: The Journey Back
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Sat, 09 Jun 2012 16:51:56 -0400 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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Fri, 29 Jun 2012 14:39:05 +0300 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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Sat, 09 Jun 2012 23:35:55 +0400 |
unc0rr |
TestBaseballBat
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Tue, 26 Jun 2012 02:07:58 +0300 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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Sat, 09 Jun 2012 21:31:26 +0400 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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