Wed, 21 Nov 2012 17:57:05 +0400 |
unc0rr |
Bad koda!
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files
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Wed, 21 Nov 2012 12:03:40 +0100 |
koda |
little cmake cleanup, search installed modules first, then our own
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files
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Wed, 21 Nov 2012 11:26:30 +0100 |
koda |
how this happened?
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files
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Wed, 21 Nov 2012 13:33:27 +0400 |
unc0rr |
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
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files
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Wed, 21 Nov 2012 11:57:14 +0400 |
unc0rr |
Some fixes to build process
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files
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Wed, 21 Nov 2012 11:14:51 +0100 |
koda |
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
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files
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Wed, 21 Nov 2012 01:48:10 +0100 |
koda |
lotsa hackery to get frontend somehow link libengine...
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files
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Tue, 20 Nov 2012 22:08:08 +0100 |
koda |
frontlib paths
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files
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Tue, 20 Nov 2012 21:55:51 +0100 |
koda |
fix physfs on osx, now all platforms should be happy
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files
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Wed, 21 Nov 2012 00:16:09 +0400 |
unc0rr |
Oops
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files
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Wed, 21 Nov 2012 00:04:09 +0400 |
unc0rr |
Start port to frontlib
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files
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Tue, 20 Nov 2012 23:09:17 +0400 |
unc0rr |
Fix build
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files
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Tue, 20 Nov 2012 22:29:58 +0400 |
unc0rr |
Fix SDL library name
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files
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Tue, 20 Nov 2012 19:16:11 +0100 |
koda |
find lua.h ...
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files
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Tue, 20 Nov 2012 18:51:42 +0100 |
koda |
thou shall not use system headers for crossplatformness
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files
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Tue, 20 Nov 2012 18:33:09 +0100 |
koda |
physfs compilation on windows
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files
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Tue, 20 Nov 2012 17:50:17 +0100 |
koda |
use lua headers correctly
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files
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Tue, 20 Nov 2012 00:47:35 +0400 |
unc0rr |
Fix typo
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files
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Tue, 20 Nov 2012 00:10:12 +0400 |
unc0rr |
Okay, remove previous request only if it has same parent
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files
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Mon, 19 Nov 2012 23:43:45 +0400 |
unc0rr |
- Only allow one engine instance running at the moment
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files
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Mon, 19 Nov 2012 13:21:20 +0100 |
koda |
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
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files
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Mon, 19 Nov 2012 17:41:09 +0400 |
unc0rr |
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
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files
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Mon, 19 Nov 2012 10:38:02 +0400 |
unc0rr |
Merge
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files
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Mon, 19 Nov 2012 03:29:41 +0100 |
koda |
fix deprecation warnings for libav sources
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files
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Mon, 19 Nov 2012 02:48:21 +0100 |
koda |
meh
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files
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Mon, 19 Nov 2012 00:49:24 +0100 |
koda |
linking phsyfs on osx
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files
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Sun, 18 Nov 2012 19:33:15 +0100 |
Xeli |
allow the engine to use physfs on android too
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files
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Sun, 18 Nov 2012 23:10:26 +0400 |
unc0rr |
Merge from 0.9.18
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files
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Sun, 18 Nov 2012 18:58:46 +0400 |
unc0rr |
Convert reading hedgehogs limit from map config
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files
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Sun, 18 Nov 2012 18:52:58 +0400 |
unc0rr |
Download .zip too, and store them to .hwp
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files
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Sat, 17 Nov 2012 20:30:32 -0500 |
nemo |
merge... need to remember to update first
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files
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Sun, 18 Nov 2012 01:00:26 +0400 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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files
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Sun, 18 Nov 2012 01:06:01 +0400 |
unc0rr |
Close this branch
physfslayer
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files
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Sun, 18 Nov 2012 00:58:57 +0400 |
unc0rr |
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
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files
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Sat, 17 Nov 2012 20:27:49 -0500 |
nemo |
oops
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files
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Wed, 14 Nov 2012 00:23:29 +0100 |
koda |
oops
webgl
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files
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Sun, 18 Nov 2012 00:37:23 +0400 |
unc0rr |
Mount .hwt files found in Data folder
physfslayer
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files
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Sat, 17 Nov 2012 09:03:47 -0500 |
nemo |
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
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files
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Tue, 13 Nov 2012 23:56:50 +0100 |
koda |
link main on osx
webgl
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files
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Sat, 17 Nov 2012 22:45:30 +0400 |
unc0rr |
Get rid of DataManager::findFileForRead
physfslayer
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files
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Fri, 16 Nov 2012 06:14:18 +0100 |
koda |
Backed out changeset 5d00c28059e3 - enable the feedback button again
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files
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Tue, 13 Nov 2012 23:39:49 +0100 |
koda |
cleanup headers, remove -I . from rtl lib to save a few warnings
webgl
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files
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Sat, 17 Nov 2012 22:07:17 +0400 |
unc0rr |
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
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files
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Fri, 16 Nov 2012 05:54:01 +0100 |
koda |
mutatis mutandis
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files
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Tue, 13 Nov 2012 22:24:30 +0100 |
koda |
some CMake cleanup
webgl
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files
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Sat, 17 Nov 2012 00:41:30 +0400 |
unc0rr |
We need custom script loading function in lua now
physfslayer
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files
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Thu, 15 Nov 2012 22:43:44 +0100 |
Xeli |
up android target api (but this commit is actually just to test buildbot: desync
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files
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Tue, 13 Nov 2012 13:57:29 -0500 |
nemo |
fix build
webgl
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files
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Sat, 17 Nov 2012 00:15:30 +0400 |
unc0rr |
Keeping bruteforce
physfslayer
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files
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Thu, 15 Nov 2012 16:46:46 +0100 |
Xeli |
another tweak tomake --stats-only work on headless servers
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files
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Sun, 11 Nov 2012 22:29:58 +0100 |
koda |
and install it too
webgl
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files
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Sat, 17 Nov 2012 00:10:46 +0400 |
unc0rr |
Oops, didn't realize FindLua.cmake is our own module
physfslayer
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files
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Thu, 15 Nov 2012 13:58:49 +0400 |
unc0rr |
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
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files
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Sun, 11 Nov 2012 19:11:47 +0100 |
koda |
comments and runtime list of files to convert and compile
webgl
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files
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Sat, 17 Nov 2012 00:01:06 +0400 |
unc0rr |
Implement reader in C ffs
physfslayer
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files
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Thu, 15 Nov 2012 13:57:29 +0400 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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files
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Sun, 11 Nov 2012 17:58:36 +0100 |
koda |
finally hwengine in c links without errors
webgl
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files
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Fri, 16 Nov 2012 00:46:33 +0400 |
unc0rr |
Script loading via physfs which doesn't work:
physfslayer
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files
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Wed, 14 Nov 2012 23:23:56 -0500 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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files
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Sun, 11 Nov 2012 17:52:49 +0100 |
koda |
cmake linking for engine in c
webgl
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files
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