Sat, 10 Feb 2018 11:46:57 +0100 |
Wuzzy |
Always remove mine strike in Construction Mode
|
changeset |
files
|
Sat, 10 Feb 2018 10:19:28 +0100 |
Wuzzy |
Construction Mode: Change message color
|
changeset |
files
|
Sat, 10 Feb 2018 10:02:58 +0100 |
Wuzzy |
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
|
changeset |
files
|
Sat, 10 Feb 2018 09:32:28 +0100 |
Wuzzy |
Refactor Construction Mode to NOT use localized strings as identifiers
|
changeset |
files
|
Sat, 10 Feb 2018 08:28:22 +0100 |
Wuzzy |
Improve internal Construction Mode code documentation
|
changeset |
files
|
Sat, 10 Feb 2018 06:36:07 +0100 |
Wuzzy |
Localize various Construction Mode vars
|
changeset |
files
|
Sat, 10 Feb 2018 06:07:24 +0100 |
Wuzzy |
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
|
changeset |
files
|
Fri, 09 Feb 2018 21:04:53 +0100 |
Wuzzy |
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
|
changeset |
files
|
Fri, 09 Feb 2018 19:58:55 +0100 |
Wuzzy |
Construction Mode: Each team remembers its selections now
|
changeset |
files
|
Fri, 09 Feb 2018 19:01:52 +0100 |
Wuzzy |
More Construction Mode refactoring
|
changeset |
files
|
Fri, 09 Feb 2018 18:14:05 +0100 |
Wuzzy |
Construction Mode: Remember previous selection of pIndex
|
changeset |
files
|
Fri, 09 Feb 2018 16:27:32 +0100 |
Wuzzy |
Construction Mode: Sort structure types roughly by importance and convenience
|
changeset |
files
|
Fri, 09 Feb 2018 16:12:54 +0100 |
Wuzzy |
Add a few key shortcuts in Costruction Mode
|
changeset |
files
|
Fri, 09 Feb 2018 14:56:04 +0100 |
Wuzzy |
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
|
changeset |
files
|