Sun, 24 Feb 2013 14:14:09 -0500 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
Mon, 25 Feb 2013 11:35:24 -0500 nemo slight tweak to colours icegun
Sun, 24 Feb 2013 14:13:27 -0500 nemo add some missing wrapping.
Mon, 25 Feb 2013 10:53:33 -0500 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
Sat, 23 Feb 2013 23:23:02 +0400 unc0rr Fix issue 537 (empty team created on startup)
Mon, 25 Feb 2013 09:50:56 +0100 koda savesurf icegun
Sat, 23 Feb 2013 12:01:51 +0400 unc0rr Fix issue 507 (not highlighting friends joins)
Sat, 23 Feb 2013 23:01:50 -0500 nemo This and the "retain freezing" stuff could probably use a flag.
Mon, 25 Feb 2013 00:00:39 -0500 nemo too aggressive? icegun
Fri, 22 Feb 2013 21:44:00 -0500 nemo prevent drilling into hogs w/ drill rocket
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Fri, 22 Feb 2013 19:24:59 -0500 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Wed, 27 Feb 2013 16:14:24 +0100 koda close thei branch physfslayer
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Fri, 22 Feb 2013 23:59:52 +0400 unc0rr Support 'registered only' room flag in frontend
Mon, 25 Feb 2013 19:48:35 +0100 koda on windows fpc-linking is the funniest of all physfslayer
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Fri, 22 Feb 2013 14:42:57 -0500 nemo oops. forgot this one.
Mon, 25 Feb 2013 10:03:35 +0100 koda moar docs update physfslayer
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Fri, 22 Feb 2013 14:33:21 -0500 nemo Allow switching away from any weapon when during multishoot.
Mon, 25 Feb 2013 00:24:09 +0100 koda upd doc physfslayer
Sat, 23 Feb 2013 19:33:26 +0200 Urbertar Add frozen land texture icegun
Fri, 22 Feb 2013 23:24:20 +0400 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Mon, 25 Feb 2013 00:20:09 +0100 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
Sat, 23 Feb 2013 19:12:11 +0200 Urbertar Add land freezing icegun
Fri, 22 Feb 2013 23:21:13 +0400 unc0rr Global notice with /global command. Can now warn users when doing server restart.
Sun, 24 Feb 2013 23:11:30 +0100 koda documentation physfslayer
Fri, 22 Feb 2013 11:35:54 +0400 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
Sun, 24 Feb 2013 23:11:00 +0100 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
Fri, 22 Feb 2013 11:33:30 +0400 unc0rr Flush buffer on N command
Sun, 24 Feb 2013 19:24:14 +0100 koda disable unneeded physfs archives (as of bug 529) physfslayer
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