2008-05-29 unc0rr Update Italian translation
2008-05-29 unc0rr Fix mortar clusters spread direction
2008-05-28 unc0rr Fix idle animation
2008-05-28 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
2008-05-28 unc0rr Update ammo menu icons
2008-05-28 unc0rr Mortar sprite
2008-05-28 unc0rr Aim at high speed when performing rope swinging
2008-05-28 unc0rr - Show crosshair while rope swinging
2008-05-27 unc0rr Get rid of unused Surface parameter
2008-05-27 unc0rr Fix forts mode to take in account clans, not teams
2008-05-26 unc0rr Idle hedgehog animation
2008-05-26 unc0rr Fix bug in hwSqrt when calculating square root of number >= 65536
2008-05-26 unc0rr Allow aiming while moving
2008-05-25 unc0rr Minimum number of hedgehogs in team is 1 now
2008-05-25 unc0rr Add nickname to message in more appropriate place
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-05-24 unc0rr Fix chat behavior
2008-05-24 unc0rr - 't' key for entering chat message
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-22 unc0rr Fix bug with holding switch tool
2008-05-21 unc0rr Use firepunch sprite
2008-05-19 unc0rr Stub for chat implementation
2008-05-18 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-17 unc0rr Better rope
2008-05-17 unc0rr Update City theme
2008-05-17 unc0rr Add City theme by Tiyuri
2008-05-17 unc0rr Add theme and map Plane by Tiyuri
2008-05-17 unc0rr Fix 'AI may break demos playing' message while loading saves
2008-05-16 unc0rr Add Island theme by Tiyuri
2008-05-16 unc0rr Add map 'Hedgewars' by Tiyuri
2008-05-14 unc0rr Mention Luca Bonora on About page
2008-05-14 unc0rr Add italian translation by daimadoshi85
2008-05-14 unc0rr Fix some bugs with dropping from parachute
2008-05-13 unc0rr Initial support for attacking from rope
2008-05-12 unc0rr - Continue preparation for implementing attack from rope and parachute
2008-05-12 unc0rr Some preparation work for attacking from rope, parachute and etc.
2008-05-11 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
2008-05-11 unc0rr Timer as hedgehog message (avoid possible desync in very rare cases)
2008-05-10 unc0rr Implement whip weapon
2008-05-10 unc0rr Initial implementation of mortar
2008-05-10 unc0rr Use default ammostore string size for weapons number instead of predefined const
2008-05-09 unc0rr Remove temporary debug messages
2008-05-09 unc0rr If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
2008-05-08 unc0rr Remove recently added debug, as cluster bomb issue is fixed
2008-05-08 unc0rr It looks like fix for cluster bomb issue...
2008-05-08 unc0rr - Small optimization to hwFloat
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-08 unc0rr - Small optimization in hwFloat
2008-05-08 unc0rr - Some changes in clusters initialization
2008-05-08 unc0rr Now really fix issue with mines on top of cases
2008-05-08 unc0rr Fix mines on top of the case issue also
2008-05-08 unc0rr Fix collecting cases after teleportation
2008-05-08 unc0rr Fix issue with hedgehog on top of the hedgehog with pickhammer
2008-05-08 unc0rr Set radius for clusters of clusterbomb
2008-05-07 unc0rr Fix bug with demos and saves after restoring round from save
2008-05-07 unc0rr Fix potential queue error in rare cases
2008-05-06 unc0rr Use constant generated by cmake for version string
2008-05-06 unc0rr Double increase collision array size
2008-05-06 unc0rr More verbose video parameters setting
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