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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2011-08-15
unc0rr
Why so suspicious?
changeset
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files
2011-08-15
mikade
Allow user to drop bombs off rope, parachute, and flying saucer.
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files
2011-08-15
nemo
forgot scale
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files
2011-08-15
nemo
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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files
2011-08-15
nemo
bump up max collision to 1024 entries
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files
2011-08-15
nemo
Tiny bit of progress on download page - hooked it up to "Info" button for now.
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files
2011-08-15
nemo
draw health tag relative to screen if State <> 0
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files
2011-08-14
koda
smaller code cleanup
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files
2011-08-14
nemo
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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files
2011-08-14
nemo
Use same visual gear for health tags and hearts.
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files
2011-08-14
nemo
Seduction animation. New visual gear type.
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files
2011-08-14
nemo
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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files
2011-08-14
nemo
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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files
2011-08-14
unc0rr
Use local scope global var instead
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files
2011-08-13
Henek
new SD flakes from mikade and a flash when sudden death starts
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files
2011-08-13
koda
small fix for the ios project file
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files
2011-08-13
unc0rr
Some screwing around GearsNear code
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files
2011-08-13
unc0rr
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
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files
2011-08-12
nemo
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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files
2011-08-12
nemo
extend the workaround. FIXME still applies
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files
2011-08-12
nemo
oops. accidentaly committed test move of voice line (the FIXME still applies though)
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files
2011-08-12
nemo
use ansistring instead
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files
2011-08-15
Xeli
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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files
2011-08-12
nemo
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
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files
2011-08-11
Xeli
merge
hedgeroid
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files
2011-08-12
nemo
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
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files
2011-08-11
Xeli
Android (multitouch) implementation
hedgeroid
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files
2011-08-12
nemo
unbreak voice playback in team creation
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files
2011-08-11
Xeli
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
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files
2011-08-10
Henek
disable campaign button, structure and change sudden death music to hell.ogg
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files
2011-08-11
Xeli
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
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2011-08-10
nemo
another merge to clean up
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files
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