2011-01-17 |
koda |
code cleanup
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changeset |
files
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2011-01-17 |
koda |
merge
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changeset |
files
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2011-01-17 |
koda |
merge experimental3D in default
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changeset |
files
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2011-01-17 |
koda |
slim down .hgtags
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changeset |
files
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2013-02-25 |
koda |
closing old branch
experimental3D
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changeset |
files
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2011-01-17 |
koda |
merge latest 0.9.15 changes into head
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changeset |
files
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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changeset |
files
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2011-01-16 |
mikade |
merge in script tweaks
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changeset |
files
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2011-01-16 |
Henek |
readding cabal file for the server, burp not shure why it had gone
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changeset |
files
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2011-01-14 |
sheepluva |
you're welcome koda
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changeset |
files
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2011-01-14 |
sheepluva |
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
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changeset |
files
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2011-01-13 |
nemo |
Force RGBA for these too (and strip)
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changeset |
files
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2011-01-13 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
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changeset |
files
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2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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changeset |
files
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2011-01-12 |
Henek |
also example flake
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changeset |
files
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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changeset |
files
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2011-01-12 |
unc0rr |
Oops, I should test more
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changeset |
files
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2011-01-12 |
unc0rr |
Doesn't work as expected
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changeset |
files
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2011-01-11 |
nemo |
update collision in set gear position
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changeset |
files
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2011-01-10 |
unc0rr |
Prevent frontend crash in certain circumstances
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changeset |
files
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2011-01-10 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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changeset |
files
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2011-01-10 |
unc0rr |
Set version to 0.9.16-dev
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changeset |
files
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2011-01-10 |
unc0rr |
Fix formatting
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changeset |
files
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2011-01-09 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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changeset |
files
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2011-01-09 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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changeset |
files
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2011-01-09 |
unc0rr |
Add a space for better looking console message
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changeset |
files
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2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
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changeset |
files
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2011-01-07 |
unc0rr |
Oops, fix build
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changeset |
files
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2011-01-07 |
unc0rr |
Don't highlight drawn maps in rooms list
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changeset |
files
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2011-01-07 |
unc0rr |
Greek translation
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changeset |
files
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2011-01-06 |
nemo |
reset weapons default in shoppa.
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changeset |
files
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2011-01-05 |
koda |
ctf_blizzard ios fix
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changeset |
files
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2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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changeset |
files
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2011-01-04 |
nemo |
Small tweak to filter
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changeset |
files
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2011-01-15 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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changeset |
files
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2011-01-04 |
unc0rr |
Clearly state which port is IPC connection on
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changeset |
files
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2011-01-04 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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changeset |
files
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2011-01-04 |
unc0rr |
Make barrels drop when hog walks away from under it
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changeset |
files
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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changeset |
files
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2011-01-04 |
koda |
add new robot badge to sources
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changeset |
files
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2011-01-03 |
nemo |
Apply RGBA consistently in Tint
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changeset |
files
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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changeset |
files
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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changeset |
files
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2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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changeset |
files
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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changeset |
files
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2011-01-01 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
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changeset |
files
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2011-01-01 |
jose1711 |
Updated Slovak translation
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changeset |
files
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2011-01-01 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
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changeset |
files
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2011-01-01 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
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changeset |
files
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2011-01-01 |
sheepluva |
part #2
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changeset |
files
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2011-01-01 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
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changeset |
files
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2010-12-31 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
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changeset |
files
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2010-12-31 |
sheepluva |
fix sticky rope issue
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changeset |
files
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2010-12-31 |
sheepluva |
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
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changeset |
files
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2010-12-31 |
Palewolf |
Avoid drawing if there's a hog/object behind
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changeset |
files
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2010-12-31 |
Palewolf |
Make flakes smaller by popular demand.
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changeset |
files
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2010-12-31 |
koda |
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
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changeset |
files
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2010-12-31 |
koda |
merge and fix my typos
Hedgewars-iOS-1.2.2
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changeset |
files
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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changeset |
files
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2010-12-30 |
Palewolf |
Snow blends into land, trys to fill the gaps
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changeset |
files
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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changeset |
files
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2010-12-30 |
Henek |
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
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changeset |
files
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2010-12-30 |
jose1711 |
Updated Slovak translation (lua)
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changeset |
files
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2010-12-30 |
jose1711 |
Merge
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changeset |
files
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