Sun, 26 Dec 2010 11:21:09 -0500 |
nemo |
merge default into 0.9.15
0.9.15
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Sun, 26 Dec 2010 11:17:01 -0500 |
nemo |
add a disabling for landback, set it if flakes are enabled
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Sun, 26 Dec 2010 18:56:31 +0300 |
unc0rr |
Add 0.9.15 to the list of known versions
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Sun, 26 Dec 2010 19:06:10 +0300 |
unC0Rr |
Apply 2fa92e9a0a here
0.9.15
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Sun, 26 Dec 2010 18:56:00 +0300 |
unc0rr |
Update doc a bit
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Sun, 26 Dec 2010 15:50:21 +0100 |
Palewolf |
Turn off dust when drilling through air
0.9.15
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Sun, 26 Dec 2010 10:47:03 -0500 |
nemo |
revert last change. ordinary fire is fine, but HHG screws up.
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Sun, 26 Dec 2010 14:58:28 +0100 |
Palewolf |
Added star, exclamation and question mark signs
0.9.15
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Sun, 26 Dec 2010 10:31:10 -0500 |
nemo |
disable landbackpixel on small explosions
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Sun, 26 Dec 2010 00:47:18 -0500 |
nemo |
pull in a few changes from default
0.9.15
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Sun, 26 Dec 2010 00:28:23 -0500 |
nemo |
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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Sun, 26 Dec 2010 00:15:41 +0100 |
Palewolf |
Small fixes. Thanks Hennek.
0.9.15
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Sat, 25 Dec 2010 22:58:35 -0500 |
nemo |
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
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Sat, 25 Dec 2010 22:44:20 +0100 |
Palewolf |
Updated changelog
0.9.15
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Sat, 25 Dec 2010 21:35:40 -0500 |
nemo |
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
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