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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2014-03-08
unc0rr
Some optimizations
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files
2014-03-08
unc0rr
Strip Z axis from calculations
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files
2014-03-08
unc0rr
Setup leftX, rightX and topY
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2014-03-07
unc0rr
Some tweaks to perlin generator
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2014-03-07
unc0rr
Add randomness
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2014-03-07
unc0rr
Perlin noise generator untweaked, temporarily replacing maze generator
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2014-03-06
unc0rr
Racer challenge map #4
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2014-03-05
unc0rr
merge
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2014-03-05
sheepluva
don't stack bye/teleport sounds of hogs (when a team is gone)
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2014-03-05
unc0rr
Don't run two engine threads simultaneously
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2014-03-04
unc0rr
Don't call halt()
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2014-03-03
unc0rr
Remove game/preview functions split in library mode, just let normal procedure run instead:
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2014-03-03
unc0rr
- Fix crasher in doStepSniperRifleShot
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2014-03-01
unc0rr
Make it build as library
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2014-03-01
nemo
Only draw border for solid land
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files
2014-03-01
nemo
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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2014-03-01
unc0rr
merge
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files
2014-03-01
nemo
always update. a bit inefficient, but scripts do weird things.
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2014-03-01
unc0rr
Fix "don't know how to make hwengine.pas" error
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files
2014-03-01
nemo
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
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2014-03-01
nemo
pass --prefix to previews too
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2014-02-28
unc0rr
Use all pixels, not only 8x8 areas
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files
2014-02-28
unc0rr
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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2014-02-27
unc0rr
Oops, remove debug stuff which hid the feature
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2014-02-26
unc0rr
Add alpha channel to preview
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2014-02-26
unc0rr
Move preview rendering into HWMap
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2014-02-25
unc0rr
- Make world wrap edges not depend on gear radius
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2014-02-24
nemo
move the freeModule too, couple of style tweaks
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