Wed, 10 Aug 2011 17:16:19 -0400 nemo merge1
Wed, 10 Aug 2011 14:52:51 +0200 Xeli Changed gametype to 'style' hedgeroid
Wed, 10 Aug 2011 22:34:25 +0200 mikade Fixed up Golf theme. Should look pretty good, now.
Wed, 10 Aug 2011 01:50:57 +0200 Xeli typo on the nullpointer check hedgeroid
Wed, 10 Aug 2011 11:45:02 -0400 nemo exclude current hedgehog
Wed, 10 Aug 2011 01:22:52 +0200 Xeli Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Tue, 09 Aug 2011 21:54:45 -0400 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Tue, 09 Aug 2011 21:41:52 +0200 Xeli merge hedgeroid
Tue, 09 Aug 2011 21:18:12 -0400 nemo return visual gear in hogsay
Mon, 08 Aug 2011 23:57:04 -0400 nemo slight visual tweak. birdy's wings beat faster if he's just about tired out
Mon, 08 Aug 2011 13:43:24 -0400 nemo gear state flag names for scripting
Sun, 07 Aug 2011 14:41:47 -0400 nemo remove offset in seduction gear creation
Sun, 07 Aug 2011 14:29:11 -0400 nemo Experimental area-of-effect Seduction
Sun, 07 Aug 2011 22:27:57 +0400 unc0rr Oh, and fix cursor visibility correlations between gsConfirm state and paused state
Sun, 07 Aug 2011 22:24:13 +0400 unc0rr Also unhide mouse cursor when in gsConfirm state
Sun, 07 Aug 2011 22:20:52 +0400 unc0rr Release mouse cursor in gsConfirm state
Sun, 07 Aug 2011 22:18:51 +0400 unc0rr Enter gsConfirm state when loosing focus
Sun, 07 Aug 2011 13:32:28 -0400 nemo disable extra time in timeless mode
Sun, 07 Aug 2011 12:50:17 -0400 nemo drowning flake graphics tweak
Sun, 07 Aug 2011 18:49:49 +0200 koda oops this slipped through
Sun, 07 Aug 2011 12:40:14 -0400 nemo Expose TargetX/TargetY to scripting
Tue, 09 Aug 2011 21:31:49 +0200 Xeli removed prints hedgeroid
Sun, 07 Aug 2011 12:25:21 -0400 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Tue, 09 Aug 2011 20:56:34 +0200 Xeli fixed minor download bug hedgeroid
Sun, 07 Aug 2011 12:06:53 -0400 nemo make a special case for teleport instead. also allows teleporting off of a parachute
Tue, 09 Aug 2011 20:56:18 +0200 Xeli api level 9 for now hedgeroid
Sun, 07 Aug 2011 11:52:06 -0400 nemo prevent attempting to teleport in mid-air during inf attack
Tue, 09 Aug 2011 20:55:34 +0200 Xeli - hedgeroid
Sun, 07 Aug 2011 11:23:27 -0400 nemo Don't reset attack when Unplaced.
Tue, 09 Aug 2011 20:54:56 +0200 Xeli Fixed IPC provide gameconfig hedgeroid
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Xeli Added color and team hog count hedgeroid
Sat, 06 Aug 2011 07:09:30 +0200 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
Tue, 09 Aug 2011 20:52:26 +0200 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
Fri, 05 Aug 2011 01:22:51 +0200 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Tue, 09 Aug 2011 20:51:20 +0200 Xeli changed iphone specific ifdefs to mobile hedgeroid
Fri, 05 Aug 2011 14:15:19 -0400 nemo merge
Mon, 08 Aug 2011 23:52:17 +0200 Xeli Removed the (default) qualifier hedgeroid
Wed, 10 Aug 2011 16:07:34 +0100 grammikj Make sinegun sound a bit louder
Fri, 05 Aug 2011 14:13:06 -0400 nemo move gstWait - should make detecting drowning easier for mikade
Mon, 08 Aug 2011 23:25:21 +0200 Xeli added placeholder images for teamcount hedgeroid
Wed, 10 Aug 2011 15:41:25 +0100 grammikj Fix sounds, add some more for hellish impact and sine gun
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Thu, 04 Aug 2011 19:52:27 -0400 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Tue, 02 Aug 2011 00:28:49 +0200 koda add a couple of nilcheck for safety
Mon, 01 Aug 2011 16:45:45 -0400 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Mon, 01 Aug 2011 15:37:27 -0400 nemo Make vgtHealth use Tint
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