Mon, 19 Nov 2018 06:57:36 +0300 |
alfadur |
On a second though, the actual error seems to be elsewhere, so still can use proper indexing
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Mon, 19 Nov 2018 04:21:44 +0300 |
alfadur |
seems like it's either this or swap indexing order everywhere
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Mon, 19 Nov 2018 01:10:27 +0100 |
Wuzzy |
Fix typo in German translation of ACF1
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Mon, 19 Nov 2018 01:04:29 +0100 |
Wuzzy |
ACF1: Set hero's gear position when skipping first cut scene
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Mon, 19 Nov 2018 00:54:36 +0100 |
Wuzzy |
Turn accidental globals to locals in Lua libraries
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Mon, 19 Nov 2018 00:19:21 +0100 |
Wuzzy |
Get rid of table.maxn in all Lua code
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Sun, 18 Nov 2018 21:01:16 +0100 |
Wuzzy |
Update changelog
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Sun, 18 Nov 2018 20:18:32 +0100 |
unc0rr |
Special case for rendering type of two-dimensional arrays, since C is inconsistent in its syntax
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Sun, 18 Nov 2018 12:21:03 -0500 |
nemo |
fpc likes brackets
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Sun, 18 Nov 2018 16:57:43 +0100 |
unc0rr |
AI is bazooka genius
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Sun, 18 Nov 2018 16:10:18 +0100 |
Wuzzy |
Display game scheme settings in Pas2C, too
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Sun, 18 Nov 2018 15:48:04 +0100 |
Wuzzy |
Shorten German translation in de.txt a bit
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Sun, 18 Nov 2018 15:44:42 +0100 |
Wuzzy |
Remove duplicate translation of "Congratulations!" in ru.lua
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Sun, 18 Nov 2018 15:41:49 +0100 |
Wuzzy |
Remove invalid translation in pt_PT.txt (missing parameter %1)
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Sun, 18 Nov 2018 15:38:40 +0100 |
Wuzzy |
Make sure all engine locale files start with either digit, semicolon or are empty
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Sat, 17 Nov 2018 14:29:09 -0500 |
nemo |
verify impact before explosion rating, since the offsets might cause water splashes
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