2010-05-17 nemo Fix for artillery mode weapon use
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-16 nemo translation update by jose1711
2010-05-16 nemo Comment out the desyncing block, with a suggestion for possible fix
2010-05-16 koda unbreak stuff
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-10 unc0rr Make some more protocol commands work
2010-05-10 unc0rr Translation update by igorko
2010-05-10 nemo More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-10 nemo tweak
2010-05-09 unc0rr - Enable -O2 optimization for server
2010-05-09 unc0rr Uses StateT monad instead of manually maintaining the state
2010-05-08 nemo Fix spectator bug in health tag
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07 smxx Graphics:
2010-05-07 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07 smxx Graphics:
2010-05-07 smxx Engine:
2010-05-07 sheepluva * no zooming when game is paused
2010-05-07 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07 unc0rr Fix list Z-order bug (not tested)
2010-05-07 sheepluva some file that tried to escape...
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-06 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06 unc0rr Make server build again (it's still useless though)
2010-05-06 unc0rr Some more steps in refactoring
2010-05-06 nemo Henek makes AmmoMenu more flexible
2010-05-06 mbait Teleport AI:
2010-05-06 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
2010-05-06 nemo trying to unbreak what I broke
2010-05-06 nemo Cheating
2010-05-06 sheepluva removed debug string I thought I deleted already.. wth...
2010-05-06 sheepluva portal:
2010-05-05 nemo unneeded
2010-05-05 nemo buf needs to be used in IFDEF if declared in IFDEF
2010-05-05 unc0rr Start the server refactoring
2010-05-04 nemo Add back in earlier lines, commented out
2010-05-04 nemo erase useless junk
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 smxx Frontend:
2010-05-04 smxx Engine:
2010-05-04 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04 smxx Engine:
2010-05-04 sheepluva on portal death: make sure that the linked portal know it has been unlinked
2010-05-04 sheepluva fix segfault on destroyed portal
2010-05-04 nemo TEMPORARY
2010-05-04 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-03 nemo tweak
2010-05-03 nemo Palewolf draws a version with easier to manipulate shapes
2010-05-03 sheepluva allow kicking of barrels
2010-05-03 nemo Armagon's new sounds for piano
2010-05-03 nemo Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03 sheepluva tweak land angle detection/portal a bit
2010-05-02 smxx Engine:
2010-05-02 nemo Minor tweak. Still needs a lot of work.
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo hax
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Avoid checking in log spam.
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 smxx Engine:
2010-05-01 smxx Engine:
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 smxx Engine:
2010-05-01 koda fix zoom
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
2010-05-01 koda add automatic rotation in ipad (landscape only)
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Fixed broken whitespace
2010-04-30 mbait Gas grenade:
2010-04-29 smxx Engine:
2010-04-29 smxx Commited wrong file *grmlrgrml*
2010-04-29 smxx Engine:
2010-04-29 sheepluva let players affect in which direction their teleported hedgehog will look
2010-04-29 koda add option to look at the previous debug log
2010-04-29 smxx Engine:
2010-04-29 koda this should fix the old project name that is present in the scm database
2010-04-29 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
2010-04-29 koda use a proper bundle identifier
2010-04-28 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-26 koda add other controls for map preview, also fix a bug in digest
2010-04-25 smxx Engine:
2010-04-25 koda burning revision numbers with style
2010-04-25 koda rename the project from HedgewarsMobile to Hedgewars
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-22 koda no more hardcoded teams, team selection is real \o/
2010-04-21 nemo More work on slovak locale from jose1711
2010-04-21 koda in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21 koda buttons for number of hogs in game config
2010-04-19 koda updates to openalbridge (modified api and simplified some sections)
2010-04-19 smxx Engine:
2010-04-19 smxx Engine:
2010-04-19 koda draw a hedgehog when presenting hats
2010-04-18 koda add missing controller stubs
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17 koda fix build
2010-04-17 koda OpenAL makes a comeback! (might require some cleanup)
2010-04-17 koda complete previews on the team settings
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-16 nemo Forgot to check in this file yesterday
2010-04-16 koda camera panning ftw
2010-04-16 smxx Engine/Frontend:
2010-04-16 koda don't polish other people patches
2010-04-16 smxx Frontend:
2010-04-16 nemo Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15 smxx Engine:
2010-04-13 koda fix all of what was committed before
2010-04-13 koda lots of untested stuff for the ifrontend
2010-04-12 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12 smxx Engine:
2010-04-11 smxx Engine:
2010-04-11 koda new manager for handling (future) rotations
2010-04-11 nemo offset graves
2010-04-10 smxx Frontend:
2010-04-10 koda simplify the general settings and review minor stuff
2010-04-10 smxx Engine:
2010-04-10 koda add support for modifying the name of the team
2010-04-09 koda add support to editing hog names
2010-04-09 koda fix the save of the team and rearrange hat/name modification
2010-04-09 nemo Skip loading of splashes
2010-04-09 palewolf Fix splashes for older graphics cards
2010-04-08 koda moved around team creation
2010-04-08 smxx Frontend:
2010-04-08 koda implement an add/remove team in the ifrontend
2010-04-07 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
2010-04-07 koda rewrote a couple of things i didn't like
2010-04-07 smxx Engine:
2010-04-07 nemo Correct interaction of cave and placement.
2010-04-07 koda much better
2010-04-07 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
2010-04-07 koda fix a couple of leaks in hte ifrontend
2010-04-06 koda usa a cached dictionary and write only when needed
2010-04-06 nemo restore sndIncoming for the other 2 air attacks
2010-04-06 palewolf "muerte súbida" duh!
2010-04-06 koda restore and update the old general settings
2010-04-06 sheepluva fixed size of yinyang flag, thanks to inu for the heads up
2010-04-06 smxx Engine:
2010-04-06 sheepluva * add fixed grave Simple.png, by "anon__"
2010-04-06 koda make the tables work also on iphone
2010-04-05 nemo These don't belong here.
2010-04-05 unc0rr Return to -dev builds
2010-04-04 koda merged code from ipad and iphone frontends
2010-04-04 smxx Engine:
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-04-04 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04 smxx CMake:
2010-04-04 unc0rr Better default values
2010-04-03 nemo try this instead
2010-04-03 palewolf Am i late for last-minute spanish translation?
2010-04-03 unc0rr 31 is 0.9.13
2010-04-03 unc0rr Oops, forgot this
2010-04-03 koda fix building without DEBUGFILE
2010-04-03 unc0rr Update pt_PT again
2010-04-03 unc0rr Fix last minute patch bug
2010-04-03 unc0rr include cmake_modules into package
2010-04-03 unc0rr Update pt_PT translations by inu 0.9.13-release
2010-04-03 nemo Updated slovak by jose1711
2010-04-03 unc0rr Remove -dev suffix from version, set protocol number to 31
2010-04-03 unc0rr Update russian translation
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva * swedish translation by BeholdMyGlory
2010-04-03 sheepluva * give translators their "unfinished" tags back :>
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 smxx Engine:
2010-04-03 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03 nemo One more tiny island map. Just to pad the Small map section a bit
2010-04-03 unc0rr Oops, fix server
2010-04-03 koda hats \o/
2010-04-03 sheepluva swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03 sheepluva more translations! from inu and szczur
2010-04-03 sheepluva * add some tiny translation from inu
2010-04-02 sheepluva set eol-style of SniperRifle.lua to native
2010-04-02 sheepluva * add some kind of SniperRifle training mission
2010-04-02 koda initial support for hat selection on the ifrontend
2010-04-02 palewolf Antialias Target.png and Clouds.png
2010-04-02 nemo GetRandom(0) is illegal
2010-04-02 palewolf Slightly different easing equations for bigexplosion
2010-04-02 nemo Slovak translation from jose1711
2010-04-02 palewolf - Parallax effect for horizont when water is out of sight
2010-04-02 nemo inu adds portugese translation
2010-04-02 nemo Fix line endings. Again.
2010-04-02 nemo Complete slovak locale by jose1711
2010-04-02 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02 unc0rr Update russian translation a bit more
2010-04-02 smxx Maps:
2010-04-02 palewolf Spanish translation for new maze settings
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02 nemo Call modify damage on poison damage
2010-04-02 koda display team contents in the ifrontend
2010-04-02 palewolf Retouched Pikachu hat
2010-04-02 koda continue working for team support on the ifrontend
2010-04-02 koda intial support for team configuration on the ifrontend
2010-04-02 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02 palewolf - Added SkyOffset, HorizontOffset as global vars
2010-04-02 sheepluva Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
2010-04-01 sheepluva * fixing bug #156: Cancel button on password request works now.
2010-04-01 koda fix an error in passing strings between ObjC and Pascal
2010-04-01 smxx Lua:
2010-04-01 nemo Sorry
2010-04-01 nemo Suppress warning
2010-04-01 koda sheepluva's name is finally revealed (watch out for fangirls)
2010-04-01 smxx Maps:
2010-04-01 nemo this was not checking all of Land[]
2010-04-01 nemo Somehow, these files are not using local encoding
2010-04-01 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01 smxx Trainings:
2010-04-01 smxx Trainings:
2010-04-01 smxx Misc:
2010-04-01 sheepluva * make invul animations of different hogs run asynchronously
2010-04-01 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
2010-04-01 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
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