2010-02-03 koda implement transition in the way i had in mind
2010-02-03 smxx Frontend:
2010-02-03 nemo Fix crash in DrawTunnel
2010-02-03 koda programmatically load main controller
2010-02-01 smxx Frontend:
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01 koda inu's updated pt_PT translation file
2010-02-01 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-01-31 smxx Engine:
2010-01-31 koda smaller improvements in mouse handling
2010-01-31 smxx Engine:
2010-01-31 nemo Only add turn timeout for weapons that don't already have a timeout
2010-01-31 nemo oops. forgot skip turn
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Pass correct gear to modifydamage in shotgun
2010-01-31 nemo Adjust king movement in ammoshove, give king a damage bonus
2010-01-31 nemo Nature theme additions by Tiy and Palewolf
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-30 koda input handling reworked, still a lot of bugs in mouse movement
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-29 koda LANDSCAPE ON IPHONE
2010-01-28 nemo IOResult is a special variable
2010-01-28 nemo Remove inverted and useless test
2010-01-27 koda adds a "factory reset" to iphone frontend
2010-01-27 nemo Tweak load order
2010-01-26 nemo Rename for consistency
2010-01-26 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24 nemo Palewolf's smoke traces for fire.
2010-01-24 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24 nemo If the music is going to be wrong, it can at least irritate me less.
2010-01-24 nemo Some value for opacity. Did not adjust water colour.
2010-01-24 nemo Add Desert theme
2010-01-24 nemo forgot Themes CMakeLists file
2010-01-24 nemo Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24 nemo Randomise order of play.
2010-01-23 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23 koda settings tab has now a very nice iphone-like interface
2010-01-20 koda updated polish translation by szczur
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-15 koda settings are applied to game launch
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-14 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-12 koda better network support + initial work for returning to frontend
2010-01-10 koda initial support for engine protocol
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-08 koda move all sdl source files in a proper directory
2010-01-08 koda add stub files for other views and prevent useless crashes
2010-01-08 koda fix italian translation
2010-01-08 koda frontend images by Tiy, first setup of frontend
2010-01-07 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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