2009-03-26 unc0rr Optimize water bouncing a bit
2009-03-26 unc0rr patch by nemo: water bouncing + some tweaks
2009-03-26 unc0rr - Better ip2string implementation
2009-03-23 unc0rr patch by koda:
2009-03-23 unc0rr patch by nemo:
2009-03-22 unc0rr Add sounds to girder
2009-03-22 unc0rr Don't draw walking state when cursor is on
2009-03-22 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
2009-03-22 unc0rr use glVertexPointer to render water
2009-03-22 unc0rr Fix previous patch
2009-03-22 unc0rr nemo's patch for girder + some fixes
2009-03-22 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
2009-03-22 unc0rr Random team generator rework by ttsmj
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-21 unc0rr - Use QCryptographicHash for md5
2009-03-18 unc0rr - Fix warnings in frontend
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