Wed, 16 Nov 2011 16:36:17 -0500 nemo This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
Wed, 16 Nov 2011 15:16:17 -0500 nemo prevent flinging up into any land.
Wed, 16 Nov 2011 21:35:14 +0300 unc0rr Recognize some built-in functions
Wed, 16 Nov 2011 20:42:45 +0300 unc0rr Less code
Wed, 16 Nov 2011 19:25:25 +0300 unc0rr Prefix followed by prefix issue solved. Also some slight improvements.
Tue, 15 Nov 2011 00:43:19 -0500 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
Mon, 14 Nov 2011 22:41:08 -0500 nemo Disable loading content.html on startup, it is fetched on pushing to top of stack already.
Mon, 14 Nov 2011 22:38:24 -0500 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
Tue, 15 Nov 2011 02:02:08 +0100 koda move the order of reloading texture to workaround buggy drivers
Mon, 14 Nov 2011 18:28:05 -0500 nemo Only recreate texture for non-empty lines
Mon, 14 Nov 2011 18:08:36 -0500 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
Mon, 14 Nov 2011 17:56:44 -0500 nemo reset chat lines too
Mon, 14 Nov 2011 23:46:23 +0200 mikade Make Highlander moar awesome.
Mon, 14 Nov 2011 16:17:58 -0500 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
Mon, 14 Nov 2011 15:51:02 -0500 nemo Not useful.
Mon, 14 Nov 2011 13:31:38 -0500 nemo Aaand in .17 0.9.17
Mon, 14 Nov 2011 13:30:17 -0500 nemo oops. tex could expire, too...
Mon, 14 Nov 2011 13:15:55 -0500 nemo Aaaand merge .17 into trunk.
Mon, 14 Nov 2011 13:14:32 -0500 nemo merge with trunk (sound fade tweak, iOS changes) 0.9.17
Mon, 14 Nov 2011 13:13:38 -0500 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
Mon, 14 Nov 2011 13:28:16 +0400 unc0rr Make server know release version 0.9.17
Sun, 13 Nov 2011 21:39:52 -0500 nemo these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
Sun, 13 Nov 2011 19:17:47 -0500 nemo this one should not be delayed 0.9.17
Sun, 13 Nov 2011 21:28:11 +0100 koda be more gentle when you stop channels at the end of the game
Sun, 13 Nov 2011 14:41:02 -0500 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
Sun, 13 Nov 2011 21:18:33 +0100 koda fix accessing a released object
Sun, 13 Nov 2011 14:39:39 -0500 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
Sun, 13 Nov 2011 14:33:14 -0500 nemo Use -1 to clear all channels before playing victory sound
Sun, 13 Nov 2011 19:32:42 +0100 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
Sun, 13 Nov 2011 13:27:04 -0500 nemo Merge .17 and trunk
Sun, 13 Nov 2011 13:18:56 -0500 nemo Clear all other sounds before playing flawless victory / victory 0.9.17
Sun, 13 Nov 2011 13:05:19 -0500 nemo stray " 0.9.17
Sun, 13 Nov 2011 12:45:54 -0500 nemo oops 0.9.17
Sun, 13 Nov 2011 20:24:55 +0300 unc0rr Something
Sun, 13 Nov 2011 12:30:32 -0500 nemo Release? 0.9.17
Sun, 13 Nov 2011 13:46:26 +0300 unc0rr Introduce initialization expressions
Sun, 13 Nov 2011 12:13:21 -0500 nemo RELEEEEEEEEEASE 0.9.17
Sun, 13 Nov 2011 18:23:05 +0100 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
Sun, 13 Nov 2011 12:11:44 -0500 inu pt update
Sun, 13 Nov 2011 11:06:07 -0500 nemo This should not be in the unplaced section
Thu, 24 Nov 2011 13:44:30 +0100 Xeli new download manager \o/ hedgeroid
Sun, 13 Nov 2011 17:52:50 +0200 mikade Correct outdated feedback.
Thu, 24 Nov 2011 13:40:17 +0100 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
Sun, 13 Nov 2011 10:34:35 -0500 nemo Make AI avoid barrels the more they are damaged
Mon, 14 Nov 2011 18:03:51 +0100 Xeli merge hedgeroid
Sun, 13 Nov 2011 09:51:01 -0500 szczur pl update
Sat, 12 Nov 2011 19:00:31 +0100 koda iOS works again (also native touch interface \o/) hedgeroid
Mon, 14 Nov 2011 18:03:31 +0100 Xeli first part of the new downloader implementation hedgeroid
Sun, 13 Nov 2011 09:30:27 -0500 BioHazardX it update
Sat, 12 Nov 2011 18:38:21 +0100 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
Mon, 14 Nov 2011 17:59:26 +0100 Xeli added quotes for those with spaces in their path hedgeroid
Sat, 12 Nov 2011 21:44:26 -0500 nemo this should allow overriding static maps from lua
Sat, 12 Nov 2011 18:02:55 +0100 Xeli and now it even works for sdl12 \o/ hedgeroid
Sat, 12 Nov 2011 21:59:10 +0100 koda in class methods you can call [self alloc], as per objc specifications
Sat, 12 Nov 2011 17:55:23 +0100 Xeli use the new SDL_CreateThread call hedgeroid
Sat, 12 Nov 2011 21:53:39 +0100 koda nevermind
Sat, 12 Nov 2011 17:27:47 +0100 Xeli merge hedgeroid
Sat, 12 Nov 2011 21:07:53 +0100 koda even faster and no more warning
Sat, 12 Nov 2011 17:27:23 +0100 Xeli Java side makes use of the official multitouch implementation of SDL hedgeroid
Sat, 12 Nov 2011 12:41:12 -0500 unc0rr faster math
Sat, 12 Nov 2011 17:14:56 +0100 Xeli merge fix hedgeroid
Sat, 12 Nov 2011 11:02:02 -0500 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Sat, 12 Nov 2011 10:44:10 -0500 nemo Add an event mask for SDL1.2
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