Mon, 03 Sep 2012 14:50:26 -0400 nemo forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 sheepluva fix for issue 376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 nemo Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 sheepluva teleport hack fixes:
Mon, 03 Sep 2012 13:52:35 -0400 nemo adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 sheepluva if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 sheepluva engineclean returns
Sun, 02 Sep 2012 19:58:56 +0400 unc0rr Not sticky rope
Sun, 02 Sep 2012 11:44:59 -0400 nemo perf tweak
Sun, 02 Sep 2012 10:11:24 -0400 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
Sun, 02 Sep 2012 09:23:36 -0400 nemo Correct snow fall/rotation (matching visual gear)
Sun, 02 Sep 2012 09:36:06 +0400 unc0rr Oops
Sat, 01 Sep 2012 17:11:39 -0400 unc0rr Rope fix without hacks.
Sat, 01 Sep 2012 15:46:22 -0400 nemo oops
Sat, 01 Sep 2012 15:44:59 -0400 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
Sat, 01 Sep 2012 21:36:57 +0200 unc0rr hide health bars of dead teams
Sat, 01 Sep 2012 12:09:59 -0400 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
Sat, 01 Sep 2012 10:40:22 +0200 sheepluva fix parsing of 'if': identifiers can also contain underscores
Fri, 31 Aug 2012 22:08:29 +0200 unc0rr fix parsing of 'if'
Fri, 31 Aug 2012 22:00:31 +0200 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
Fri, 31 Aug 2012 17:52:53 +0200 sheepluva * don't build moc for campaign.h
Fri, 31 Aug 2012 11:10:21 -0400 nemo oops
Fri, 31 Aug 2012 15:28:03 +0200 sheepluva use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
Fri, 31 Aug 2012 13:36:00 +0200 sheepluva min -> qMin
Fri, 31 Aug 2012 12:06:48 +0200 sheepluva don't query/print GL_AUX_BUFFERS if video recording is disabled
Fri, 31 Aug 2012 11:24:57 +0200 sheepluva print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
Thu, 30 Aug 2012 22:13:42 -0400 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
Sat, 25 Aug 2012 22:55:47 +0200 sheepluva add 'a classic fairytale' campaign to cmake install
Thu, 30 Aug 2012 20:42:29 +0200 sheepluva dos2unix newline fixes on 7 (video recording-)merged files
Thu, 30 Aug 2012 22:41:22 +0400 unc0rr Move some options to the second page so first page doesn't look ugly on low resolution
Thu, 30 Aug 2012 14:26:05 -0400 nemo neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Wed, 29 Aug 2012 23:12:47 -0400 nemo preliminary creeper (not yet functional)
Wed, 29 Aug 2012 20:07:17 +0200 sheepluva new grave: dragonball (incl. svg) by Randy
Wed, 29 Aug 2012 11:48:10 -0400 nemo tiny (probably) optimisation
Wed, 29 Aug 2012 10:56:32 -0400 nemo A few more operators. Committing in case unc0rr wants to fiddle.
Wed, 29 Aug 2012 09:58:23 -0400 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
Wed, 29 Aug 2012 16:42:22 +0400 unc0rr Fix library installation in win32
Wed, 29 Aug 2012 08:40:26 -0400 nemo disable snowball damage, by request of sheepluva
Wed, 29 Aug 2012 12:48:27 +0200 sheepluva remove a redundant assignment; whitespace fixes
Wed, 29 Aug 2012 11:35:38 +0400 unc0rr This should work better
Tue, 28 Aug 2012 21:59:49 +0200 sheepluva fix build for me
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Tue, 28 Aug 2012 22:32:19 +0400 unc0rr Small fix
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 16:52:50 -0400 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Mon, 27 Aug 2012 17:40:16 +0200 Medo Merge
Mon, 27 Aug 2012 11:05:09 +0200 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
Sun, 26 Aug 2012 21:07:12 -0400 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
Sun, 26 Aug 2012 20:20:16 -0400 nemo so unc0rr might replace this all. but anyway. fix copypasta.
Sun, 26 Aug 2012 10:15:28 -0400 nemo shoppa hack, take... 4?
Sat, 25 Aug 2012 21:35:25 -0400 nemo another shot in the dark. still w/ no input from shoppa players
Sat, 25 Aug 2012 21:14:07 -0400 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
Sat, 25 Aug 2012 21:05:27 -0400 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
Sat, 25 Aug 2012 20:54:23 -0400 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
Sat, 25 Aug 2012 20:15:19 -0400 nemo Hack to try and appease the shoppa players
Sat, 25 Aug 2012 18:35:59 -0400 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 18:22:15 -0400 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 15:04:24 -0400 nemo Allow escaping from tight spots
Sat, 25 Aug 2012 23:00:19 +0400 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
Sat, 25 Aug 2012 13:06:28 -0400 nemo Ensure crates can spawn just below the border on a bordered map.
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