2012-07-31 belphegorr Mission 1: Fixed a typo
2012-07-24 unc0rr Prefer to bat enemy away dealing the same amount of damage
2012-07-24 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24 belphegorr Changed name of princess in mission 6 (forgot it last time).
2012-07-24 unc0rr No need to redefine signal
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-24 belphegorr Removed some campaign variables from Mission 6.
2012-07-21 nemo better?
2012-07-24 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-24 belphegorr Fixed localization of Mission 6 and fixed a typo.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-23 belphegorr Finished mission 6: Dragon's lair
2012-07-21 nemo Ok. *these* should be safe with just this one extra check...
2012-08-30 nemo checkpoint merge
2012-07-20 nemo :( I have no idea why this did not work
2012-07-20 nemo Avoid desync playing back demos
2012-07-20 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20 nemo I thirst for randomness.
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-20 unc0rr Replace stupid 'mod' with 'and'
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-20 unc0rr mod operator is so stupid in pascal
2012-07-20 nemo oh yeah, these too
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19 nemo Update team health
2012-07-18 unc0rr Start TestCake
2012-07-18 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-17 nemo what the heck, let's add a few more
2012-07-16 unc0rr - Check for harmful gear deletions
2012-07-16 unc0rr Use gmDestroy message instead
2012-07-15 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-13 Stepan777 merge
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-13 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2014-01-09 unc0rr Filter sprSDFlake too, so engine could pass initialization gl2
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-12 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
2014-01-09 Wolfgang Steffens Import temp.diff which is a try to fix glitches with textures edges gl2
2012-07-10 Stepan777 merge
2012-07-12 unc0rr When removing a record, set selection on the next item in the list
2014-01-09 unc0rr Wolfgang Steffens's gl2 and atlas branch gl2
2014-06-18 sheepluva closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2012-07-09 Stepan777 fix bug with desynced camera positions
2012-07-12 nemo Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-10 Wolfgang Steffens Debug commit
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-12 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-10 Wolfgang Steffens Merge
2012-07-09 Stepan777 merge
2012-07-10 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-08 Stepan777 First try to use framebuffer, instead of auxilary buffer.
2012-07-08 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08 Stepan777 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08 nemo A bit more convoluted, but more attractive visually
2012-07-08 Stepan777 merge
2012-07-08 nemo Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-07 Stepan777 fix alpha channel in image rescaling
2012-07-08 nemo Draw bombs behind plane
2012-07-07 Stepan777 Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-08 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-07 Stepan777 fix frontend for ffmpeg 0.7.13
2012-07-08 nemo Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-07 Stepan777 Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-26 Medo Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-08 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-07 Stepan777 fix for older ffmpeg (0.7.13)
2012-07-24 Medo Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-07 kjpou1 remaining files for the Danish translation
2012-07-06 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-22 Medo Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-07 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-06 Stepan777 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-21 Medo Hedgeroid: More work on the lobby activity
2012-07-07 nemo Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-06 Stepan777 merge
2012-07-19 Medo Hedgeroid: Lobby activity improvements
2012-07-07 nemo unbreak grayscale
2012-07-19 Medo Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-05 unc0rr It is global var
2012-07-19 Medo Hedgeroid: Got the roomlist working... more or less.
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-19 Medo Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-04 nemo free up power for use by script
2012-07-19 Medo frontlib:
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-07-18 Medo frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-03 unc0rr - Don't call Length() on variable size arrays
2012-07-17 Medo Hedgeroid: Fixed multitouch breakage
2012-06-29 unc0rr Properly convert taking address of function with var parameters
2012-07-17 Medo Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-06-29 unc0rr Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-07-16 Medo Hedgeroid: Layout experiments for the lobby page
2012-06-29 unc0rr Don't produce unnecessary and erroneous defines
2012-07-10 Medo Hedgeroid: Added experimental lobby chat
2012-06-29 xymeng Fix the function definition issue so the function pointer format now looks correct.
2012-07-10 Medo Hedgeroid: Simplified some code
2012-06-28 unc0rr Tiny optimization + formatting fix
2012-07-10 Medo frontlib: Added missing disconnect case
2012-06-28 unc0rr Convert function with var parameters declarations into #define + function which accepts pointers
2012-07-10 Medo frontlib: Added the NDK build file for Android
2012-06-28 unc0rr - Try sending remove message in 'finally' as a last resort
2012-07-10 Medo frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-06-27 nemo ocd
2012-07-05 Medo Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-06-27 unc0rr Prepare to handle passing by reference
2012-07-04 Medo frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-06-27 unc0rr Remove trailing spaces
2012-06-27 Medo frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27 Medo Merge
2012-06-27 sphrix Missions localisation
2012-06-27 nemo More efficient
2012-06-27 nemo oops
2012-06-27 nemo Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27 nemo This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26 Stepan777 Here they come - thumbnails.
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