2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-18 unc0rr Download .zip too, and store them to .hwp
2012-11-18 nemo merge... need to remember to update first
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-17 unc0rr Close this branch physfslayer
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
2012-11-18 nemo oops
2012-11-13 koda oops webgl
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-13 koda link main on osx webgl
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-11-16 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-13 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-16 koda mutatis mutandis
2012-11-13 koda some CMake cleanup webgl
2012-11-16 unc0rr We need custom script loading function in lua now physfslayer
2012-11-15 Xeli up android target api (but this commit is actually just to test buildbot: desync
2012-11-13 nemo fix build webgl
2012-11-16 unc0rr Keeping bruteforce physfslayer
2012-11-15 Xeli another tweak tomake --stats-only work on headless servers
2012-11-11 koda and install it too webgl
2012-11-16 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
2012-11-15 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 koda comments and runtime list of files to convert and compile webgl
2012-11-16 unc0rr Implement reader in C ffs physfslayer
2012-11-15 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 koda finally hwengine in c links without errors webgl
2012-11-15 unc0rr Script loading via physfs which doesn't work: physfslayer
2012-11-15 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 koda cmake linking for engine in c webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-15 nemo oops
2012-11-11 koda better clang search webgl
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-14 unc0rr Don't accept in-room flags when not in room
2012-11-11 koda merge xymeng pas2c webgl
2012-11-13 unc0rr merge with default physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-13 unc0rr Some tweaks to AI
2012-11-11 nemo fix demo playback
2012-11-08 nemo couple of nots
2012-11-08 nemo merge
2012-11-08 unc0rr Various tweaks to recent AI change
2012-11-08 nemo this wasn't needed IMO
2012-11-08 nemo objects too
2012-11-08 nemo something bender asked for. allow a mask without a map
2012-11-07 nemo oups
2012-11-11 koda search for more clang names webgl
2012-11-07 nemo Make FindPlace more flexible on large maps.
2012-11-09 koda no globs, sources not yet generated webgl
2012-11-07 unc0rr merge
2012-11-09 koda correct includes and clang detection webgl
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-07 unc0rr More strictness on room bans
2012-11-09 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
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