Tue, 28 Jun 2011 17:51:07 +0200 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Thu, 30 Jun 2011 18:20:41 -0400 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
Thu, 30 Jun 2011 05:26:36 +0200 mikade Enable autoswitch on turn start for The Specialists Mode.
Fri, 24 Jun 2011 13:24:51 +0200 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
Wed, 29 Jun 2011 22:24:38 +0400 unc0rr merge
Fri, 24 Jun 2011 13:22:17 +0200 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Wed, 29 Jun 2011 00:05:26 -0400 nemo call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 Xeli disabled engine Protocol check until i fix config.in hedgeroid
Tue, 28 Jun 2011 23:32:42 -0400 nemo match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 unc0rr Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Xeli Fixed a fault strcpy hedgeroid
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 unc0rr Convert huge switch into an array
(0) -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 +10000 tip