Fri, 29 Nov 2013 18:46:32 +0100 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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files
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Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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Thu, 28 Nov 2013 21:13:49 -0500 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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files
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Thu, 28 Nov 2013 00:41:35 +0400 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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files
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Wed, 27 Nov 2013 19:10:53 +0100 |
sheepluva |
update credits
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files
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Mon, 25 Nov 2013 22:09:42 +0100 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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files
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Mon, 25 Nov 2013 10:12:18 +0100 |
sheepluva |
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
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Sun, 24 Nov 2013 22:12:23 -0500 |
nemo |
*grumble grumble*
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files
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Mon, 25 Nov 2013 01:03:14 +0400 |
unc0rr |
Forbid /delegate to room admin
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files
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Sun, 24 Nov 2013 22:11:55 -0500 |
nemo |
fix tag toggling. I think...
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files
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Sun, 24 Nov 2013 14:03:33 -0500 |
nemo |
another broken element
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files
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Sun, 24 Nov 2013 14:00:24 -0500 |
nemo |
fix translation xml
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files
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Sat, 14 Dec 2013 21:16:20 +0400 |
unc0rr |
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
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files
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Sun, 24 Nov 2013 13:07:55 +0400 |
unc0rr |
Fix typo reported by MK
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files
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Fri, 06 Dec 2013 00:56:56 +0100 |
koda |
Qt and SDL2 do not play nice on osx apparently
sdl2transition
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files
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Fri, 22 Nov 2013 15:23:28 -0500 |
nemo |
gear deletion called inappropriately.
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files
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Fri, 06 Dec 2013 00:45:32 +0100 |
koda |
use clang on mavericks
sdl2transition
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files
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Tue, 19 Nov 2013 22:15:40 -0500 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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files
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Fri, 06 Dec 2013 00:28:55 +0100 |
koda |
fix linking on osx by hardcoding the default library output path
sdl2transition
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files
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Mon, 18 Nov 2013 22:14:16 +0100 |
Wuzzy |
german translation update
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files
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Fri, 06 Dec 2013 00:02:10 +0100 |
koda |
use NOSDL2 for consistency
sdl2transition
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files
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Mon, 18 Nov 2013 00:44:30 +0400 |
unc0rr |
- Column for script in rooms list
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files
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Mon, 11 Nov 2013 00:15:20 +0400 |
unc0rr |
Frontend builds
sdl2transition
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files
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Fri, 15 Nov 2013 14:41:36 -0500 |
Mailaender |
Fix .desktop conformance warnings
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files
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Sun, 10 Nov 2013 14:04:15 +0400 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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files
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Thu, 14 Nov 2013 12:47:22 -0500 |
nemo |
Make birdy fly away if hog gear is deleted.
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files
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Sun, 10 Nov 2013 01:45:43 +0400 |
unc0rr |
All I want is to receive some events...
sdl2transition
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files
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Wed, 13 Nov 2013 09:35:52 -0500 |
almikes |
bug #695 add left tex to stop repeating sun
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files
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Wed, 13 Nov 2013 00:57:41 +0200 |
Periklis Ntanasis |
added campaigns_el.txt
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files
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Fri, 08 Nov 2013 17:53:02 +0400 |
unc0rr |
- Keyboard bindings seem to work fully
sdl2transition
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files
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Tue, 12 Nov 2013 22:34:54 -0500 |
nemo |
Delete now toggles hiding team area
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files
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Tue, 12 Nov 2013 00:37:37 +0200 |
Periklis Ntanasis |
typo correction
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files
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Fri, 08 Nov 2013 14:22:22 +0400 |
unc0rr |
Use scancodes. Most bindings work now.
sdl2transition
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files
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Tue, 12 Nov 2013 15:38:45 +0400 |
unc0rr |
Handle absence of "SCRIPT" in replay
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files
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Tue, 12 Nov 2013 00:34:56 +0200 |
Periklis Ntanasis |
missions_el added
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files
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Thu, 07 Nov 2013 22:51:34 +0400 |
unc0rr |
- Fix TryPut, so really large maps could load
sdl2transition
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files
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Fri, 08 Nov 2013 23:11:27 -0500 |
nemo |
merge
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files
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Thu, 07 Nov 2013 21:15:36 +0400 |
unc0rr |
Sounds can be heard now
sdl2transition
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files
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Fri, 08 Nov 2013 23:11:13 -0500 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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files
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Thu, 07 Nov 2013 21:10:17 +0400 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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files
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Thu, 07 Nov 2013 23:08:28 -0500 |
nemo |
just an experiment. make these offset 2 as well on X
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files
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Thu, 07 Nov 2013 21:06:30 +0400 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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files
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Thu, 07 Nov 2013 22:23:34 -0500 |
nemo |
fiddle with shift of hog gear collision. need some ropers to try them out
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files
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Fri, 08 Nov 2013 12:00:47 +0400 |
unc0rr |
Fix chat yet again
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files
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Tue, 05 Nov 2013 23:33:23 +0100 |
koda |
some improvements for sdl2 building (not complete nor clean)
sdl2transition
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files
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Wed, 06 Nov 2013 09:26:14 -0500 |
nemo |
fix f10 default if no team binds
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files
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Wed, 06 Nov 2013 00:59:33 +0400 |
unc0rr |
- Use USESDL12 for old SDL
sdl2transition
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files
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Tue, 05 Nov 2013 11:04:26 +0400 |
unc0rr |
Fix broken chat
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files
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Mon, 04 Nov 2013 22:41:55 -0500 |
nemo |
cleanup of timer accidentally exposed prob w/ timebox
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files
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Sun, 03 Nov 2013 22:53:37 +0100 |
koda |
merge
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files
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Sun, 03 Nov 2013 22:53:16 +0100 |
koda |
enable -fPIC on UNIX only
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files
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Sun, 03 Nov 2013 14:45:07 -0500 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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files
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Mon, 04 Nov 2013 01:23:20 +0400 |
unc0rr |
Only toggle afk mode when it's not your turn
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files
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Sun, 03 Nov 2013 22:39:00 +0400 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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files
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Sun, 03 Nov 2013 22:37:41 +0400 |
unc0rr |
Small refactor
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files
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Sun, 03 Nov 2013 16:54:44 +0100 |
sheepluva |
unbreak png screenshots
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files
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Sat, 02 Nov 2013 22:49:32 +0400 |
unc0rr |
Don't change crosshair look when hedgehog does high jump
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files
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Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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files
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Thu, 31 Oct 2013 21:13:07 -0400 |
nemo |
merge bday/xmas w/ main
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files
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Thu, 31 Oct 2013 21:04:39 -0400 |
nemo |
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
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