23 months ago alfadur fix vcpkg build
23 months ago alfadur force dllexport for physlayer interface
24 months ago alfadur optimize out allocations in data iterator
24 months ago alfadur add iteration overhead benchmark
24 months ago alfadur use multiple components for iteration benchmark
24 months ago alfadur fix component removal
24 months ago alfadur optimize type mask iteration
24 months ago alfadur add component manipulation benchmark
24 months ago alfadur remove events
24 months ago alfadur add some server todos
24 months ago alfadur separate out DB task
24 months ago alfadur add back server TLS support
24 months ago alfadur add basic ECS benchmark
24 months ago nemo and this one
24 months ago nemo also these
24 months ago nemo switch server
24 months ago sheepluva This is yet another (empty) testing commit for the world to admire.
24 months ago alfadur add a client moderator flag just to commit something
24 months ago sheepluva This is an empty commit, for testing purposes.
2023-03-10 unC0Rr Fix water level, add medium template transitional_engine
2023-02-16 alfadur expand theme definition
2023-02-15 unC0Rr Format the code, apply clippy fixes transitional_engine
2023-02-15 unC0Rr Allow defining compatible edges for grid, add few more templates transitional_engine
2023-02-14 unC0Rr Some bug fixes, build fixes and code formatting transitional_engine
2023-02-13 unC0Rr Get wavefront collapse generator to work in engine transitional_engine
2023-02-13 unC0Rr Refactor mapgen to allow for easy switching between generators transitional_engine
2023-02-13 unC0Rr Refactor landgen package structure transitional_engine
2023-02-13 unC0Rr Extract tile loading into separate method transitional_engine
2023-02-12 unC0Rr Fix some bugs transitional_engine
2023-02-12 unC0Rr Fix several issues with transformations, more work on getting generated image transitional_engine
2023-02-03 unC0Rr Add WIP for generation of rules transitional_engine
2023-02-03 unC0Rr Rework how rules are defined, add transformations for tiles transitional_engine
2023-02-02 unC0Rr Add loading of tiles from png transitional_engine
2023-02-01 unC0Rr Fix mapgen transitional_engine
2023-02-01 unC0Rr Switch to Vec2D in wavefront algorithm transitional_engine
2023-01-30 unC0Rr Add basics of wavefront collapse algorithm transitional_engine
2023-01-27 jpr fix typo
2023-01-22 alfadur update credits
2023-01-22 alfadur update spanish engine translation
2023-01-21 nemo merge to trunk
2023-01-21 nemo forbid hiding already hidden hogs 1.0.0
2023-01-04 unC0Rr Fix fill points getting out of bounds when the map is mirrored transitional_engine
2023-01-04 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
2023-01-04 unC0Rr Use rust land generator in hwengine transitional_engine
2023-01-04 unC0Rr Update mapgen to take into account actual values for 'zero' and 'basic' colors transitional_engine
2023-01-04 unC0Rr Update lfprng for better distribution, make it conform 'rand' package traits transitional_engine
2023-01-03 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
2023-01-02 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
2022-12-13 unc0rr Fix infinite loop in rendering of laser sight
2022-12-09 unC0Rr Optimize doStepSnowflake a bit, losing backwards compatibility
2022-12-01 unC0Rr Improve performance of CheckGearNear
2022-11-30 unC0Rr Optimize hwFloat multiplication a bit
2022-11-15 unC0Rr Fix camera move control in qmlfrontend
2022-11-15 unC0Rr Code formatting, enable c++17 for qmlfrontend
2022-11-15 unC0Rr Implement generation of c header from rust interface, adapt qmlfrontend
2022-11-13 unc0rr Adapt hwrunner to the changed API
2022-11-12 unc0rr Allow passing data_path from QML
2022-11-12 unc0rr Implement data path
2022-11-05 Sergey Alirzaev GameServer: bump network dependency
2022-11-06 unc0rr Remove stray debugging
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