Thu, 01 Nov 2018 03:38:13 +0300 |
alfadur |
update theme editor to use new land generator implementation
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Thu, 01 Nov 2018 01:07:26 +0100 |
Wuzzy |
Fix taunts playing too fast after a shot
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Thu, 01 Nov 2018 02:55:22 +0300 |
alfadur |
merge
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Wed, 31 Oct 2018 23:36:05 +0100 |
unc0rr |
Implement OutlinePoints for land generators, some ground work for template based landgen
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Mon, 29 Oct 2018 23:06:18 +0100 |
unc0rr |
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
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Wed, 31 Oct 2018 22:41:05 +0300 |
alfadur |
add missions_ja.txt
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Wed, 31 Oct 2018 15:32:47 -0400 |
nemo |
check for teamgone before activating switcher
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Wed, 31 Oct 2018 18:41:02 +0100 |
Wuzzy |
Fix various string errors in Lua locale files
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Wed, 31 Oct 2018 20:42:04 +0300 |
alfadur |
japanese translation fixes
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Wed, 31 Oct 2018 19:18:53 +0300 |
alfadur |
bump server dependencies
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Wed, 31 Oct 2018 16:50:34 +0100 |
Wuzzy |
Fix critical Lua syntax errors in lt.lua
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Wed, 31 Oct 2018 16:31:16 +0100 |
KoBeWi |
Update Polish translation
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Wed, 31 Oct 2018 14:33:43 +0100 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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Wed, 31 Oct 2018 13:35:53 +0100 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Wed, 31 Oct 2018 13:08:56 +0100 |
Wuzzy |
Stop using dsUnknown, replace with concrete damage sources
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