Mercurial
Mercurial
>
hedgewars
/ shortlog
summary
| shortlog |
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
files
|
help
(0)
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
Mon, 11 Apr 2011 18:23:43 +0200
Henek
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
changeset
|
files
Mon, 11 Apr 2011 11:22:10 -0400
nemo
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
changeset
|
files
Mon, 11 Apr 2011 01:30:43 +0200
sheepluva
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
changeset
|
files
Mon, 11 Apr 2011 00:35:53 +0200
Henek
now Random Weapons will show the weapon you will get during the other players turns
changeset
|
files
Sun, 10 Apr 2011 17:25:34 -0400
nemo
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
changeset
|
files
Sun, 10 Apr 2011 14:04:56 -0400
nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
changeset
|
files
Mon, 11 Apr 2011 20:53:55 +0000
y2kbugxp90
typo
changeset
|
files
Sun, 10 Apr 2011 20:02:25 +0200
sheepluva
//
changeset
|
files
(0)
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
+10000
tip