Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
|
changeset |
files
|
Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
|
changeset |
files
|
Sat, 04 Dec 2010 23:30:20 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
|
changeset |
files
|
Sat, 04 Dec 2010 22:33:14 +0300 |
unc0rr |
- Change painted map file format
|
changeset |
files
|
Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
|
changeset |
files
|
Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
|
changeset |
files
|
Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
|
changeset |
files
|
Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
|
changeset |
files
|
Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
|
changeset |
files
|
Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
|
changeset |
files
|
Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
|
changeset |
files
|
Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
|
changeset |
files
|
Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
|
changeset |
files
|
Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
|
changeset |
files
|