Tue, 01 May 2012 15:23:11 +0200 |
koda |
minor changes for more compatibilities with other compilers
|
changeset |
files
|
Tue, 01 May 2012 14:57:40 +0200 |
sheepluva |
RoomsListModel:
|
changeset |
files
|
Tue, 01 May 2012 11:39:24 +0100 |
koda |
remove SDL_SCANCODE_*
|
changeset |
files
|
Tue, 01 May 2012 11:25:44 +0100 |
koda |
add NULL definition and align types to their correct bitwidth
|
changeset |
files
|
Tue, 01 May 2012 11:39:11 +0200 |
sheepluva |
display haxx0red teams colors correctly.
|
changeset |
files
|
Tue, 01 May 2012 00:22:10 +0200 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
|
changeset |
files
|
Mon, 30 Apr 2012 23:14:40 +0200 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
|
changeset |
files
|
Mon, 30 Apr 2012 23:35:40 +0400 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
|
changeset |
files
|
Mon, 30 Apr 2012 20:12:43 +0200 |
sheepluva |
add missing copyright headers to roomslistmodel
|
changeset |
files
|
Mon, 30 Apr 2012 17:43:21 +0400 |
unc0rr |
Rework string init macro
|
changeset |
files
|
Mon, 30 Apr 2012 16:55:02 +0400 |
unc0rr |
Raise exception when .inc file isn't found
|
changeset |
files
|
Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
|
changeset |
files
|
Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
|
changeset |
files
|
Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
changeset |
files
|
Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
changeset |
files
|
Sun, 29 Apr 2012 17:23:05 +0200 |
sheepluva |
make it auto-update (whoops,forgot)
|
changeset |
files
|
Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
|
changeset |
files
|
Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
|
changeset |
files
|
Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
|
changeset |
files
|
Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
|
changeset |
files
|
Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
changeset |
files
|
Sun, 29 Apr 2012 14:00:35 +0200 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
|
changeset |
files
|
Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
changeset |
files
|
Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
changeset |
files
|
Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
changeset |
files
|
Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
changeset |
files
|
Sat, 28 Apr 2012 12:35:29 +0200 |
sheepluva |
various comment tweaks/fixes
|
changeset |
files
|
Sat, 28 Apr 2012 11:56:09 +0200 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
changeset |
files
|
Sat, 28 Apr 2012 09:25:30 +0200 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
|
changeset |
files
|
Sat, 28 Apr 2012 00:08:12 -0400 |
nemo |
unbreak snowball
|
changeset |
files
|
Fri, 27 Apr 2012 22:25:26 -0400 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
|
changeset |
files
|
Sat, 28 Apr 2012 00:24:37 +0200 |
sheepluva |
MapModel: comments/docs, small tweaks
|
changeset |
files
|
Fri, 27 Apr 2012 23:17:11 +0200 |
Xeli |
reimplement the quit engine+frontend keys
|
changeset |
files
|
Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
changeset |
files
|
Fri, 27 Apr 2012 23:10:48 +0200 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
|
changeset |
files
|
Fri, 27 Apr 2012 22:22:04 +0200 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
|
changeset |
files
|
Fri, 27 Apr 2012 11:47:37 +0200 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
|
changeset |
files
|
Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
changeset |
files
|
Fri, 27 Apr 2012 16:57:54 -0400 |
nemo |
theme tweaks
|
changeset |
files
|
Fri, 27 Apr 2012 22:15:08 +0400 |
unc0rr |
Show number of points in drawn map
|
changeset |
files
|
Fri, 27 Apr 2012 00:43:48 +0400 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
|
changeset |
files
|
Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
changeset |
files
|
Thu, 26 Apr 2012 09:47:35 +0200 |
sheepluva |
make DLC trigger data reload
|
changeset |
files
|
Thu, 26 Apr 2012 07:44:44 +0200 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
|
changeset |
files
|
Thu, 26 Apr 2012 07:22:05 +0200 |
sheepluva |
renaming HWDataManager -> DataManager
|
changeset |
files
|
Wed, 25 Apr 2012 17:44:48 +0200 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
|
changeset |
files
|
Wed, 25 Apr 2012 08:23:48 +0200 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
|
changeset |
files
|
Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
|
changeset |
files
|
Tue, 24 Apr 2012 16:58:19 -0400 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
|
changeset |
files
|
Tue, 24 Apr 2012 23:56:41 +0400 |
unc0rr |
Fix GetAmmoEntry in PascalExports
|
changeset |
files
|
Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
changeset |
files
|
Tue, 24 Apr 2012 23:33:39 +0400 |
unc0rr |
uCommands compiles
|
changeset |
files
|
Tue, 24 Apr 2012 22:27:56 +0400 |
unc0rr |
Fix types
|
changeset |
files
|
Tue, 24 Apr 2012 16:11:07 +0400 |
unc0rr |
Don't add duplicates into string consts
|
changeset |
files
|
Tue, 24 Apr 2012 06:53:39 +0200 |
koda |
this should enable png screenshots on osx as well
|
changeset |
files
|
Mon, 23 Apr 2012 19:23:28 +0200 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
|
changeset |
files
|
Mon, 23 Apr 2012 19:22:43 +0200 |
Xeli |
fix the ammomenu F# buttons
|
changeset |
files
|
Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
|
changeset |
files
|
Mon, 23 Apr 2012 13:22:30 +0000 |
vittorio giovara |
case sensitivity + correct variable check
|
changeset |
files
|
Mon, 23 Apr 2012 04:14:21 +0200 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
|
changeset |
files
|