2010-12-24 nemo oops
2010-12-24 nemo quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23 koda beaver hat
2010-12-23 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23 jose1711 Updated lua Slovak translation
2010-12-23 jose1711 Updated Slovak translation
2010-12-23 jose1711 fix commit
2010-12-23 jose1711 merge
2010-12-23 unc0rr Oops, typo
2010-12-23 unc0rr Add logging of map drawing process
2010-12-23 unc0rr - Remove loading from file procedure
2010-12-23 jose1711 merge+Slovak transl update
2010-12-23 nemo stub locale
2010-12-23 nemo sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23 jose1711 merge
2010-12-23 arrom Portuguese updates
2010-12-23 nemo Try to be safer in my pixel checks
2010-12-23 nemo Tweak more wind values / densities
2010-12-23 nemo oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-23 nemo apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-23 nemo change "mudball" on christmas theme
2010-12-23 nemo enable snow on Christmas theme
2010-12-23 Palewolf and others New Christmas theme
2010-12-23 nemo more tweaking land graphics due to snow
2010-12-22 nemo Visual tweaks for snow
2010-12-22 nemo braces fail
2010-12-22 anon Graphics updates
2010-12-22 nemo raise Y start to cloud level
2010-12-22 nemo Another snow variant
2010-12-22 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22 nemo trying a graphic with more white and less translucency
2010-12-22 nemo knock back y two to make snow pile up a bit less high
2010-12-22 Henek fixed showmission so it actually displays the right icons
2010-12-22 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2011-02-02 unc0rr Close branch server_refactor
2010-12-22 nemo apply cGravityf when changing cGravity
2011-01-31 unc0rr Implement room delegation when admin lefts it server_refactor
2010-12-22 nemo more snow
2011-01-30 unc0rr Reimplement a bunch of administrator commands server_refactor
2010-12-22 nemo fix desync in snow
2011-01-30 unc0rr Reimplement KICK server_refactor
2010-12-22 nemo minor visual tweaks to snow
2011-01-30 unc0rr Reimplement FOLLOW server_refactor
2010-12-22 nemo oops. forgot the graphic
2011-01-30 unc0rr Reimplement some more protocol commands server_refactor
2010-12-22 nemo minor position tweaks. hopefully checking array bounds correctly
2011-01-29 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
2010-12-22 nemo A very very basic snow implementation
2011-01-29 unc0rr Introduce numbered server notice messages server_refactor
2010-12-22 koda merge
2011-01-28 unc0rr Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
2010-12-22 koda update weapons
2011-01-28 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
2010-12-22 koda this should prevent that ever again
2011-01-28 unc0rr Reimplement some more Actions server_refactor
2010-12-22 koda damn. it.
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2011-01-27 unc0rr io = liftIO server_refactor
2010-12-21 Henek added copying also to schemes and updated some translations
2011-01-27 unc0rr Reimplement one more Action server_refactor
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