Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
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Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
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Fri, 28 Sep 2012 00:39:20 +0400 |
unc0rr |
Shutup pas2c
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Fri, 28 Sep 2012 00:18:07 +0400 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
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Thu, 27 Sep 2012 23:24:01 +0400 |
unc0rr |
Always run simple game on medium maps
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Thu, 27 Sep 2012 19:15:49 +0400 |
unc0rr |
Oops
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Wed, 26 Sep 2012 11:36:41 +0400 |
unc0rr |
Fix framing
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Tue, 25 Sep 2012 22:45:40 +0400 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
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Tue, 25 Sep 2012 02:57:03 +0200 |
koda |
only accept RELASE and DEBUG build type configuration
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Tue, 25 Sep 2012 02:35:21 +0200 |
koda |
another little tweak
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Tue, 25 Sep 2012 02:25:22 +0200 |
koda |
sdl_extras updated/fixed (is this file still needed?)
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Tue, 25 Sep 2012 01:27:26 +0200 |
koda |
forgot a few checks from rev f40c65ae3eab
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Tue, 25 Sep 2012 01:02:21 +0200 |
koda |
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
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Tue, 25 Sep 2012 00:35:49 +0200 |
koda |
slight tweak to lua linking (that will break everything, i'm sure)
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