Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
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files
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Fri, 19 Aug 2011 17:22:12 +0200 |
Xeli |
merge
hedgeroid
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files
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Sat, 20 Aug 2011 16:31:20 -0400 |
nemo |
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
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Fri, 19 Aug 2011 17:21:18 +0200 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
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files
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Sat, 20 Aug 2011 15:31:23 -0400 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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Fri, 19 Aug 2011 03:33:25 +0200 |
Xeli |
Added several graphics
hedgeroid
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Sat, 20 Aug 2011 14:26:29 -0400 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
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Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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files
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Sat, 20 Aug 2011 14:00:51 -0400 |
nemo |
teach AI about sticky mines
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Fri, 19 Aug 2011 03:29:51 +0200 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
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Fri, 19 Aug 2011 17:25:30 +0400 |
unc0rr |
- Update russian translation
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Thu, 18 Aug 2011 22:37:47 +0200 |
Xeli |
merge
hedgeroid
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files
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Fri, 19 Aug 2011 15:41:04 +0400 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
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Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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Fri, 19 Aug 2011 06:08:06 +0200 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
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Thu, 18 Aug 2011 15:26:41 +0200 |
Xeli |
Volume keys now work
hedgeroid
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Thu, 18 Aug 2011 23:33:39 -0400 |
nemo |
oops
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Wed, 17 Aug 2011 19:39:32 +0200 |
Xeli |
open ammo when clicking the current hog
hedgeroid
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Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
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Wed, 17 Aug 2011 18:09:25 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 21:26:34 +0400 |
unc0rr |
Free messages queue on engine shutdown
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Wed, 17 Aug 2011 17:15:42 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
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Wed, 17 Aug 2011 17:14:47 +0200 |
Xeli |
Now able to select a weapon
hedgeroid
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Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
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Wed, 17 Aug 2011 12:32:40 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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Wed, 17 Aug 2011 00:11:57 -0400 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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Tue, 16 Aug 2011 21:37:10 -0400 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
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Tue, 16 Aug 2011 21:57:58 +0400 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
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Mon, 15 Aug 2011 16:57:36 -0400 |
nemo |
Check for dX too
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Mon, 15 Aug 2011 16:50:09 -0400 |
nemo |
I'll learn to build first eventually...
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Wed, 17 Aug 2011 12:31:10 +0200 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
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files
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Mon, 15 Aug 2011 16:49:15 -0400 |
nemo |
oops
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files
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Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
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files
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Mon, 15 Aug 2011 16:48:39 -0400 |
nemo |
Move HealthTag dY init into AddGear
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Mon, 15 Aug 2011 19:42:39 +0200 |
mikade |
merge
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Mon, 15 Aug 2011 12:47:53 -0400 |
nemo |
Use Frame instead of State for the health flag
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Mon, 15 Aug 2011 20:31:31 +0400 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
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Mon, 15 Aug 2011 20:18:18 +0400 |
unc0rr |
Why so suspicious?
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Mon, 15 Aug 2011 17:29:54 +0200 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
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Mon, 15 Aug 2011 10:16:18 -0400 |
nemo |
forgot scale
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Sun, 14 Aug 2011 23:52:45 -0400 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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Sun, 14 Aug 2011 23:06:00 -0400 |
nemo |
bump up max collision to 1024 entries
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Sun, 14 Aug 2011 23:00:12 -0400 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
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Sun, 14 Aug 2011 21:49:04 -0400 |
nemo |
draw health tag relative to screen if State <> 0
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Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
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Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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Sun, 14 Aug 2011 13:25:55 -0400 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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Sun, 14 Aug 2011 20:53:52 +0400 |
unc0rr |
Use local scope global var instead
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Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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Sat, 13 Aug 2011 21:06:51 +0200 |
koda |
small fix for the ios project file
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