Sun, 26 Jun 2011 19:42:44 -0400 |
nemo |
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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Sun, 26 Jun 2011 17:43:41 +0000 |
orange hg |
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
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Thu, 23 Jun 2011 16:26:03 +0200 |
Xeli |
Enabled fullscreen and locked it to landscap
hedgeroid
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Sun, 26 Jun 2011 16:34:31 -0400 |
nemo |
add missing nil check, increase despeckling of background too
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Sun, 26 Jun 2011 17:18:19 +0000 |
orange hg |
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
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Thu, 23 Jun 2011 15:51:21 +0200 |
Xeli |
Added various directories where compilers output to
hedgeroid
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Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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Sat, 25 Jun 2011 18:05:08 +0000 |
orange hg |
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
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Thu, 23 Jun 2011 14:30:04 +0200 |
Xeli |
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
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Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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Sat, 25 Jun 2011 16:29:05 +0000 |
orange hg |
Changements :
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Thu, 23 Jun 2011 14:12:11 +0200 |
Xeli |
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
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Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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Sat, 25 Jun 2011 15:10:08 +0000 |
orange hg |
de nombreux petits changements :
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Thu, 23 Jun 2011 13:57:16 +0200 |
Xeli |
Added mkdir out
hedgeroid
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Sat, 25 Jun 2011 17:22:35 +0400 |
unc0rr |
merge
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Thu, 23 Jun 2011 13:52:19 +0200 |
Xeli |
Updated the path of hwLibrary.pas
hedgeroid
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Sat, 25 Jun 2011 15:11:11 +0200 |
Henek |
fixing some different issues with edit team page and the new dual data setup
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Sat, 25 Jun 2011 17:22:13 +0400 |
unc0rr |
Fix broken theme icon loading from user dir
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Thu, 23 Jun 2011 13:35:51 +0200 |
Xeli |
Added logging for Android
hedgeroid
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Sat, 25 Jun 2011 16:40:29 +0400 |
unc0rr |
merge
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Wed, 22 Jun 2011 23:59:01 +0200 |
Xeli |
Added SDL-android-project, this is the Android/Java part of the application
hedgeroid
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Sat, 25 Jun 2011 14:20:21 +0200 |
Henek |
this should fix captions on iOS (and android), though I can't check
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Sat, 25 Jun 2011 16:39:54 +0400 |
unc0rr |
Fix camera jerking on zoom in
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Wed, 22 Jun 2011 23:56:08 +0200 |
Xeli |
Moved Android-build to project_files/Android-build
hedgeroid
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Fri, 24 Jun 2011 14:40:44 -0400 |
nemo |
unbreak localisation
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Wed, 22 Jun 2011 23:55:32 +0200 |
Xeli |
Removed the extra WriteToConsole()
hedgeroid
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Fri, 24 Jun 2011 13:24:41 +0200 |
sheepluva |
Remove unused variable
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Wed, 22 Jun 2011 23:44:06 +0200 |
Xeli |
Cleaned up the makefil
hedgeroid
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Thu, 23 Jun 2011 15:08:19 -0400 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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Wed, 22 Jun 2011 13:27:02 +0200 |
Xeli |
Script called from Make.android to push the library to the device
hedgeroid
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Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
merge
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Wed, 22 Jun 2011 13:25:53 +0200 |
Xeli |
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
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Thu, 23 Jun 2011 21:14:41 +0400 |
unc0rr |
merge
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Wed, 22 Jun 2011 13:24:30 +0200 |
Xeli |
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
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Wed, 22 Jun 2011 18:55:58 -0400 |
nemo |
This can afford to be a bit larger. Does not impact performance.
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Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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Wed, 22 Jun 2011 12:54:30 +0200 |
Xeli |
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
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Wed, 22 Jun 2011 01:04:38 +0200 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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Tue, 21 Jun 2011 23:24:50 +0200 |
koda |
oops
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Tue, 21 Jun 2011 23:23:21 +0200 |
koda |
whitelist Island theme on ios (with Tiy approval)
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Tue, 21 Jun 2011 22:57:46 +0200 |
koda |
update theme listing for ios
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Tue, 21 Jun 2011 22:57:10 +0200 |
koda |
remove/rename icons for dummy themes
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Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
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Tue, 21 Jun 2011 20:51:51 +0200 |
mikade |
New User Mission: That Sinking Feeling
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Tue, 21 Jun 2011 20:49:47 +0200 |
mikade |
PianoStrike exploit fix for Capture The Flag.
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Tue, 21 Jun 2011 22:43:55 +0400 |
unc0rr |
Derive themes list from list of dirs in Themes folder which have icon.png inside
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Tue, 21 Jun 2011 16:55:34 +0200 |
koda |
restore logging on mac
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Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
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Mon, 20 Jun 2011 19:00:19 -0400 |
nemo |
oops
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Mon, 20 Jun 2011 18:58:26 -0400 |
nemo |
Allow scripting to set arbitrary weapon counts
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Mon, 20 Jun 2011 15:21:27 -0400 |
nemo |
ack. forgot to add my stub files
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Mon, 20 Jun 2011 20:43:11 +0200 |
mikade |
merge
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Mon, 20 Jun 2011 21:40:08 +0400 |
unc0rr |
Implement testing for illegal characters
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Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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Mon, 20 Jun 2011 09:32:31 -0400 |
nemo |
move smoothing into separate function, adjust call order
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Mon, 20 Jun 2011 09:15:24 -0400 |
nemo |
25%, not 50%
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