Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Mon, 28 Dec 2015 23:37:44 +0300 |
unc0rr |
Allow server admins to join passworded/restricted rooms when it is really needed
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files
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Mon, 28 Dec 2015 21:51:12 +0300 |
unc0rr |
Defer kicking to the time when everything is in consistent state
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files
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Mon, 28 Dec 2015 21:21:02 +0300 |
unc0rr |
Allow toggling registration requirement on live server
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files
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Mon, 28 Dec 2015 09:06:29 +0300 |
unc0rr |
Allow only one query per session
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files
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Mon, 28 Dec 2015 08:43:38 +0300 |
unc0rr |
Don't send LIST command on join
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files
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Sat, 26 Dec 2015 22:29:57 +0300 |
unc0rr |
- Fix passing of ansistrings via ipc
qmlfrontend
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files
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Tue, 22 Dec 2015 11:18:40 -0500 |
nemo |
assume frontend buffer utf-8 to avoid garbage strings in debug
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files
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Sun, 20 Dec 2015 12:45:49 +0300 |
unc0rr |
Fix two bugs, and yay, spectating works now
qmlfrontend
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files
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Thu, 17 Dec 2015 00:51:20 +0300 |
unc0rr |
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
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files
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Wed, 16 Dec 2015 00:20:56 +0300 |
unc0rr |
Send full game config to the engine
qmlfrontend
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files
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Tue, 15 Dec 2015 20:38:51 +0300 |
unc0rr |
Dunno why those were here at all
qmlfrontend
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files
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Tue, 15 Dec 2015 18:19:12 +0100 |
sheepluva |
uFLData was renamed, update "uses"
qmlfrontend
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Tue, 15 Dec 2015 20:11:18 +0300 |
unc0rr |
Fix command sent to engine so it works for real
qmlfrontend
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