Sun, 06 Nov 2011 23:36:02 +0300 unc0rr Even more improvements to the parser and converter
Sun, 06 Nov 2011 14:15:43 -0500 nemo tweak % again
Sun, 06 Nov 2011 13:53:25 -0500 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
Sun, 06 Nov 2011 13:17:42 -0500 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
Sun, 06 Nov 2011 13:00:25 -0500 nemo Add missing grayscale conversions
Sun, 06 Nov 2011 12:40:35 -0500 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
Sun, 06 Nov 2011 17:43:57 +0100 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
Sun, 06 Nov 2011 16:41:14 +0100 koda move two class files in a correct directory
Sun, 06 Nov 2011 10:26:12 -0500 nemo exclude hogs from density check
Sat, 05 Nov 2011 21:51:50 -0400 nemo too game breaking I think
Sat, 05 Nov 2011 21:24:54 -0400 nemo Include density in gear kick
Sat, 05 Nov 2011 21:01:21 -0400 nemo not sure why this condition wasn't here before
Sat, 05 Nov 2011 20:51:15 -0400 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
Sat, 05 Nov 2011 20:09:48 -0400 nemo Don't set moving if on flat surface
Sat, 05 Nov 2011 19:12:15 -0400 nemo skip when attacking as well
Sat, 05 Nov 2011 17:42:30 -0400 nemo This has bugged me for a while. Fix text position in frame 4. Also shrink size.
Sat, 05 Nov 2011 17:24:09 -0400 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
Sat, 05 Nov 2011 20:43:20 +0300 unc0rr Some improvements to the parser
Sat, 05 Nov 2011 12:10:49 -0400 nemo Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
Sat, 05 Nov 2011 11:41:56 -0400 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
Sat, 05 Nov 2011 09:38:07 +0300 unc0rr merge
Sat, 05 Nov 2011 06:06:04 +0100 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
Sat, 05 Nov 2011 06:02:32 +0100 koda ooops :D
Sat, 05 Nov 2011 05:25:04 +0100 koda fix signedness of sdl bindings
Sat, 05 Nov 2011 04:58:22 +0100 koda oops, fix the size of a few event structs i just added
Sat, 05 Nov 2011 03:05:37 +0100 koda just for the sake of it, add the missing sdl13 events and do some cleanup
Sat, 05 Nov 2011 01:25:11 +0100 koda avoid linking compatible code from sdl library, let's provide our own
Fri, 04 Nov 2011 19:00:41 -0400 nemo Avoid overflowing event
Fri, 04 Nov 2011 21:44:57 +0100 sheepluva I hope this helps...
Fri, 04 Nov 2011 12:50:37 +0100 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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