2010-03-14 smxx Engine:
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-13 nemo Fix basketball map and hog cannon.
2010-03-12 koda add the HedgewarsMobile project file to source control
2010-03-12 nemo Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12 nemo Same approach for cluster bomb.
2010-03-12 nemo More polish changes szczur
2010-03-11 nemo Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11 nemo Splash files for prior version
2010-03-11 smxx Engine:
2010-03-11 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-09 nemo Ensure ammo menu is flagged false if no ammo
2010-03-09 nemo Let's try this too (override following remote if in ammo menu)
2010-03-08 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08 nemo Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-07 smxx Server:
2010-03-07 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 nemo Try out "tumbling" frame as a drowning frame
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 smxx Engine:
2010-03-06 unc0rr Fix "FOLLOW" command handler and place it into proper file
2010-03-06 unc0rr - Fix spectators team chat
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Oops, remove debug stuff
2010-03-06 koda ifrontend: add the missing panels
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