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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2010-10-11
nemo
restore the delay between shots
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files
2010-10-11
nemo
Skip "hurry" message if turn is 10s or less
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files
2010-10-11
nemo
You win fillammostore
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files
2010-10-11
nemo
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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files
2010-10-11
nemo
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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files
2010-10-11
koda
moved some utilities to a separate column with round buttons
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files
2010-10-11
nemo
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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files
2010-10-10
koda
split the flag tableview in worldwide and community
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files
2010-10-10
nemo
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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files
2010-10-10
koda
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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files
2010-10-10
unc0rr
Some screwing around in try to fix space leak. No luck yet.
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files
2010-10-10
nemo
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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files
2010-10-10
nemo
Check on an infinite attacks mode, still many problems in actual weapons
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files
2010-10-10
nemo
forgot the mapping
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files
2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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files
2010-10-10
Carlos Vives
Tank fort
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files
2010-10-10
koda
integrate nicely with external display
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files
2010-10-10
koda
some optimizations to drawing and fetching data of new ammomenu
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files
2010-10-09
koda
merge
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files
2010-10-08
unc0rr
Some optimizations
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files
2010-10-08
koda
fix issue 24 and issue 81
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files
2010-10-07
nemo
bug #83 - move test of disabled land objects into AddObjects
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files
2010-10-09
koda
made the new menu toggable
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files
2010-10-07
nemo
merge
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files
2010-10-09
koda
polishing the cocoa ammomenu a little, still requires work
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files
2010-10-06
smaxx
Engine:
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files
2010-10-07
nemo
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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files
2010-10-07
koda
remove a useless field from weaponfile format
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files
2010-10-06
nemo
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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files
2010-10-07
koda
move all mobile-related functions in their own module, provides a structure for future mobile ports
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files
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