Fri, 31 May 2019 21:34:32 +0300 |
alfadur |
rename length to something different
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Fri, 31 May 2019 19:02:42 +0200 |
Wuzzy |
Make the HedgeEditor mission output strings collectable by translation scripts
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Fri, 31 May 2019 18:35:26 +0200 |
Wuzzy |
ASA: Use higher quality mission images
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Fri, 31 May 2019 17:40:26 +0200 |
Wuzzy |
ASA fruit02: Use pre-selected barrel positions and fewer barrels
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Fri, 31 May 2019 15:20:03 +0200 |
Wuzzy |
ASA fruit01: Save campaign variable about whether hero joined battle
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Fri, 31 May 2019 15:04:43 +0200 |
Wuzzy |
ASA fruit02: Delete sticky flames
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Fri, 31 May 2019 13:21:43 +0200 |
Wuzzy |
Move Dangerous Ducklings scenario down
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Fri, 31 May 2019 11:23:13 +0200 |
Wuzzy |
ASA cosmos: Don't send team rankings
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Fri, 31 May 2019 11:10:01 +0200 |
Wuzzy |
ASA: Check if hero is still alive before claiming victory
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Wed, 29 May 2019 13:21:23 +0200 |
Wuzzy |
ACF2: Replace isHogAlive with IsHogAlive
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Fri, 31 May 2019 11:08:54 +0200 |
Wuzzy |
Lua: Add IsHogAlive
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Thu, 30 May 2019 18:31:02 +0200 |
unC0Rr |
Copy authentication from the old frontend
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Wed, 29 May 2019 01:05:20 +0200 |
Wuzzy |
ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
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Tue, 28 May 2019 22:07:56 +0200 |
Wuzzy |
ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
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Tue, 28 May 2019 21:28:32 +0300 |
alfadur |
normalize type names
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Tue, 28 May 2019 19:04:18 +0300 |
alfadur |
shuffle server files
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Tue, 28 May 2019 17:49:04 +0200 |
Wuzzy |
Animate library: Document way to speed up animations for testing purposes
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Tue, 28 May 2019 17:04:48 +0200 |
Wuzzy |
ACF9: Correct the contents of the code comments
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Tue, 28 May 2019 13:07:56 +0200 |
Wuzzy |
Fix stats screen group boxes sometimes having no spacing
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Tue, 28 May 2019 01:58:42 +0200 |
Wuzzy |
Use crown icon in mission panel for King Mode
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Tue, 28 May 2019 01:28:59 +0200 |
Wuzzy |
Change mission panel icons for a couple of game styles
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Tue, 28 May 2019 00:48:17 +0200 |
Wuzzy |
Semi-standardize usage of icons in many mission panels
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Mon, 27 May 2019 21:56:12 +0200 |
Wuzzy |
Add 2 mission panel icons: hedgehog and flags
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Mon, 27 May 2019 16:43:42 +0200 |
Wuzzy |
Background theme detection: Also check if Border.png is present
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Mon, 27 May 2019 00:04:40 +0200 |
Wuzzy |
Backed out changeset 96244def1cc0—It was broken
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Sun, 26 May 2019 23:52:04 +0200 |
Wuzzy |
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
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Sun, 26 May 2019 20:51:42 +0200 |
Wuzzy |
ACF6: More turn time tweaks
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Sun, 26 May 2019 20:45:08 +0200 |
Wuzzy |
ACF6: (Re-)initialize turn properly after cut scenes
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Sun, 26 May 2019 19:59:54 +0200 |
Wuzzy |
Rename sprFirepunch to sprFirePunch
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Sun, 26 May 2019 19:12:16 +0300 |
alfadur |
add idle shouryuuken animation
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Sun, 26 May 2019 17:53:14 +0200 |
Wuzzy |
ACF6: Dismiss enemy teams on victory, just in case
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Sun, 26 May 2019 17:40:38 +0200 |
Wuzzy |
ACF6: Protect goal crate from damage
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Sun, 26 May 2019 16:16:47 +0200 |
Wuzzy |
ACF5: Fix some turn bugs relating to 3rd wave
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Sun, 26 May 2019 16:01:33 +0200 |
Wuzzy |
ACF5: Add appear animation for 3rd wave
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Sun, 26 May 2019 15:49:39 +0200 |
Wuzzy |
ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
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Sun, 26 May 2019 15:37:49 +0200 |
Wuzzy |
ACF5: Fix number of turns before 3rd wave appears not always being 7
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Sun, 26 May 2019 14:27:55 +0200 |
Wuzzy |
IsHogLocal: If there's a mission team, only count members in the clan of that team
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Sun, 26 May 2019 14:16:35 +0200 |
Wuzzy |
Refactor definition of "local" clans
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Sat, 25 May 2019 18:18:42 +0300 |
alfadur |
scatter bottle pieces
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Sat, 25 May 2019 02:14:25 +0200 |
Wuzzy |
ACF3: Fix princess-in-cage scene: Princess did not die
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Sat, 25 May 2019 01:45:46 +0200 |
Wuzzy |
ACF3: Simplify infinite shoryuken crate
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Sat, 25 May 2019 00:23:14 +0200 |
Wuzzy |
ACF3: Clean up start up sequences a bit
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Fri, 24 May 2019 23:39:51 +0200 |
unc0rr |
Add handling of some messages, reuse models from the old frontend
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Fri, 24 May 2019 22:27:19 +0200 |
Wuzzy |
Backed out changeset 76003912e31d (whoops)
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Fri, 24 May 2019 22:26:47 +0200 |
Wuzzy |
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
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Fri, 24 May 2019 22:17:36 +0200 |
Wuzzy |
Backed out changeset f764394839b2
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Fri, 24 May 2019 22:07:44 +0200 |
Wuzzy |
Prevent crates from being collected twice
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Fri, 24 May 2019 21:47:20 +0200 |
Wuzzy |
Use "looky" hog sprite for missing hat texture as well
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Fri, 24 May 2019 21:23:36 +0200 |
Wuzzy |
Initialize cursor position properly when opening ammo menu, prevent "jumping"
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Fri, 24 May 2019 19:44:49 +0200 |
Wuzzy |
Add new Hedgehog.png frame for ammo with SelAmmoIcon
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Fri, 24 May 2019 16:01:30 +0200 |
unC0Rr |
Add slots for all protocol messages
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Fri, 24 May 2019 14:55:48 +0200 |
Wuzzy |
Add drill rocket animation
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Fri, 24 May 2019 12:31:30 +0200 |
Wuzzy |
Stop fade-out sound instantly when audio muted
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Thu, 23 May 2019 23:24:48 +0300 |
alfadur |
don't draw double 🦔 when equipping rc plane
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Thu, 23 May 2019 20:37:41 +0300 |
alfadur |
improve rope rendering
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Thu, 23 May 2019 13:41:14 +0200 |
Wuzzy |
ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
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Thu, 23 May 2019 08:50:18 +0200 |
Wuzzy |
ACF2: Add more isHogAlive checks
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Thu, 23 May 2019 08:34:30 +0200 |
Wuzzy |
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
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Wed, 22 May 2019 23:32:22 +0200 |
Wuzzy |
Merge alfadur's commits
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Wed, 22 May 2019 23:30:10 +0200 |
Wuzzy |
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
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