Sat, 10 Feb 2018 21:28:22 +0100 |
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Racer: Make first waypoint flash and highlight last waypoint while placing
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Sat, 10 Feb 2018 20:08:22 +0100 |
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Racer, TechRacer: Fade out waypoints at the end
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Sat, 10 Feb 2018 19:30:51 +0100 |
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Racer, TechRacer: Change waypoint opacity on victory or failure
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Sat, 10 Feb 2018 18:03:12 +0100 |
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Increase opacity of Racer/TechRacer waypoints
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Sat, 10 Feb 2018 15:37:47 +0100 |
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Disable crate drops in HedgeEditor scheme
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Sat, 10 Feb 2018 15:36:01 +0100 |
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Remove some "invalid" crate drops from Construction Mode weapon scheme
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Sat, 10 Feb 2018 15:16:20 +0100 |
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Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
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Sat, 10 Feb 2018 14:20:36 +0100 |
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Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
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Sat, 10 Feb 2018 12:59:13 +0100 |
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Construction Mode: Hide power tag when it's nobody's turn
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Sat, 10 Feb 2018 12:44:40 +0100 |
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Add minigun to scripts. Also add a few missing ammos to BRW and RW
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Sat, 10 Feb 2018 12:01:00 +0100 |
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Construction Mode: Now amSwitch amount can be changed in weapon scheme
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Sat, 10 Feb 2018 11:46:57 +0100 |
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Always remove mine strike in Construction Mode
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Sat, 10 Feb 2018 10:19:28 +0100 |
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Construction Mode: Change message color
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Sat, 10 Feb 2018 10:02:58 +0100 |
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Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
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Sat, 10 Feb 2018 09:32:28 +0100 |
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Refactor Construction Mode to NOT use localized strings as identifiers
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Sat, 10 Feb 2018 08:28:22 +0100 |
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Improve internal Construction Mode code documentation
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Sat, 10 Feb 2018 06:36:07 +0100 |
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Localize various Construction Mode vars
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Sat, 10 Feb 2018 06:07:24 +0100 |
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Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
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Fri, 09 Feb 2018 21:04:53 +0100 |
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Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
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Fri, 09 Feb 2018 19:58:55 +0100 |
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Construction Mode: Each team remembers its selections now
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Fri, 09 Feb 2018 19:01:52 +0100 |
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More Construction Mode refactoring
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Fri, 09 Feb 2018 18:14:05 +0100 |
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Construction Mode: Remember previous selection of pIndex
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Fri, 09 Feb 2018 16:27:32 +0100 |
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Construction Mode: Sort structure types roughly by importance and convenience
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Fri, 09 Feb 2018 16:12:54 +0100 |
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Add a few key shortcuts in Costruction Mode
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Fri, 09 Feb 2018 14:56:04 +0100 |
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HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
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Fri, 09 Feb 2018 14:33:00 +0100 |
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Add healing visual effect + heal msg in scripts
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Fri, 09 Feb 2018 12:52:05 +0100 |
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Lua API: Add HealHog to heal hog with visual effects + message
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Fri, 09 Feb 2018 12:08:12 +0100 |
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Show subtle heal effect for healing hogs in health reset mode
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Fri, 09 Feb 2018 11:30:04 +0100 |
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Refactor health gain effects and message into util fuction HHHeal
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Fri, 09 Feb 2018 10:48:24 +0100 |
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Killing The Specialists: Fix health boost division
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