Sat, 03 Jan 2015 00:29:34 +0300 unc0rr Fix crash in case of critical image missing
Sun, 04 Jan 2015 00:44:14 -0500 nemo Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
Fri, 02 Jan 2015 23:54:11 +0300 unc0rr checker.ini to avoid hardcoded paths
Sat, 03 Jan 2015 18:14:45 -0500 nemo oops 0.9.21
Fri, 02 Jan 2015 22:07:31 +0300 unc0rr Generate config for 'world edge' and 'script param' scheme options
Sat, 03 Jan 2015 17:27:33 -0500 nemo Tired of not knowing which rooms I can't join 0.9.21
Fri, 02 Jan 2015 01:13:22 +0300 unc0rr Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
Sat, 03 Jan 2015 15:25:42 -0500 nemo use copyToXY instead to improve legibility 0.9.21
Thu, 01 Jan 2015 12:43:00 -0500 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
Sat, 03 Jan 2015 00:28:33 +0300 unc0rr Fix crash in case of critical image missing 0.9.21
Tue, 30 Dec 2014 23:31:00 +0300 unc0rr Uhm... this seems to count as a workaround, not tested though
Fri, 02 Jan 2015 00:14:49 +0300 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
Tue, 30 Dec 2014 22:59:15 +0300 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
Thu, 01 Jan 2015 12:41:28 -0500 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
Tue, 30 Dec 2014 22:12:07 +0300 unc0rr Server-side workaround for frontend's script parameter bug in .21
Tue, 30 Dec 2014 18:23:11 -0500 nemo this should probably work 0.9.21
Tue, 30 Dec 2014 21:00:03 +0300 unc0rr Merge fixes from .21 branch
Tue, 30 Dec 2014 18:19:05 -0500 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
Mon, 29 Dec 2014 12:27:51 +0100 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
Mon, 05 Jan 2015 13:28:13 +0100 Gianfranco Costamagna Find lua 5.1 on fedora machines (taken from fedora hw git)
Tue, 30 Dec 2014 15:56:09 +0100 Gianfranco Costamagna Fix arm* build failures
Tue, 30 Dec 2014 19:07:57 +0300 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
Sat, 27 Dec 2014 11:36:28 -0500 nemo Was not a good idea in the first place IMO
Sat, 27 Dec 2014 22:09:31 +0300 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
Thu, 25 Dec 2014 13:54:47 -0500 nemo fix amRubber frame positioning fail (probably)
Wed, 24 Dec 2014 23:26:54 +0300 unc0rr 0.9.21 branch 0.9.21
Wed, 24 Dec 2014 23:17:14 +0300 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions
Wed, 24 Dec 2014 14:42:05 -0500 nemo Tweak to land texturing. Treat any non-lfBasic as edge
Wed, 24 Dec 2014 13:24:38 -0500 nemo cleaned up amRubber.png
Wed, 24 Dec 2014 12:24:35 -0500 krdrt5367 polish update for rubber
Wed, 24 Dec 2014 12:19:18 -0500 nemo fix for issue #894
Wed, 24 Dec 2014 11:50:53 -0500 nemo bleah. I hate burning changelog revisions, but this isn't finished
Wed, 24 Dec 2014 11:41:53 -0500 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
Wed, 24 Dec 2014 11:16:57 -0500 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
Wed, 24 Dec 2014 11:13:07 -0500 nemo This resolves issue #890 and issue #886
Wed, 24 Dec 2014 11:08:26 -0500 nemo forgot zopfli
Wed, 24 Dec 2014 11:05:48 -0500 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
Wed, 24 Dec 2014 10:36:49 -0500 nemo merge
Wed, 24 Dec 2014 15:01:30 +0000 vittorio giovara add wuzzy to credits
Wed, 24 Dec 2014 10:34:41 -0500 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
Wed, 24 Dec 2014 09:52:04 -0500 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Sat, 27 Dec 2014 10:39:11 +0100 Gianfranco Costamagna Add my address to IT translation
Wed, 24 Dec 2014 09:20:52 -0500 nemo should fix perlin gen on 32 bit
Tue, 23 Dec 2014 00:07:06 -0500 nemo merge
Mon, 22 Dec 2014 22:38:23 +0300 unc0rr Hide "optimize" button
Sun, 21 Dec 2014 21:48:13 +0100 sheepluva german translation update, mostly just adding wuzzy's suggested strings
Sun, 21 Dec 2014 09:27:57 +0100 wuzzy Issue 875: Fix faulty translation in German
Mon, 22 Dec 2014 18:08:42 -0500 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
Sat, 20 Dec 2014 16:20:37 -0500 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
Mon, 22 Dec 2014 17:47:22 -0500 nemo this bugs me every time I look at it
Fri, 19 Dec 2014 22:56:28 +0100 sheepluva hat fix
Wed, 17 Dec 2014 23:41:10 +0100 sheepluva revert last commit
Wed, 17 Dec 2014 23:01:43 +0100 sheepluva don't save alpha channel to screenshots when not needed
Wed, 17 Dec 2014 21:01:44 +0100 sheepluva change speechfix implementation (no "continue" anymore
Wed, 17 Dec 2014 19:23:57 +0100 sheepluva grmlgrml
Wed, 17 Dec 2014 19:03:33 +0100 sheepluva change string types of speech bubbles fix to work with pas2c
Wed, 17 Dec 2014 19:02:33 +0100 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Wed, 17 Dec 2014 14:56:14 +0100 sheepluva cleanup speech bubble code a little. this fixes issue 719
Wed, 17 Dec 2014 08:36:55 +0100 sheepluva ClimbHome mission preview by wuzzy
Wed, 17 Dec 2014 07:35:39 +0100 sheepluva update changelog
Tue, 16 Dec 2014 23:41:26 +0100 sheepluva merge'n'magic
Tue, 16 Dec 2014 14:32:53 -0500 nemo just in case. one more nil check
Tue, 16 Dec 2014 14:29:25 -0500 nemo aaaand where it was actually crashing
Tue, 16 Dec 2014 14:23:24 -0500 nemo Add nil checks on HHGear to rope steps.
Tue, 16 Dec 2014 22:30:17 +0100 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
Tue, 16 Dec 2014 08:04:18 -0500 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
Mon, 15 Dec 2014 20:03:20 +0100 wuzzy Issue 867: Update German mission strings
Mon, 15 Dec 2014 19:38:54 +0100 sheepluva small code tweak
Mon, 15 Dec 2014 19:37:44 +0100 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
Mon, 15 Dec 2014 16:11:18 +0100 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
Mon, 15 Dec 2014 15:24:26 +0100 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
Mon, 15 Dec 2014 20:45:42 +0900 mikade Some fixes and (really lazy) fixes
Sun, 14 Dec 2014 21:54:54 +0100 sheepluva Issue 768: Bee: Camera focus lost
Sun, 14 Dec 2014 20:11:36 +0100 sheepluva Issue 865: gfResetHealth is not exposed to Lua
Sun, 14 Dec 2014 12:26:16 +0900 mikade make use of onGearWaterSkip
Sun, 14 Dec 2014 03:32:11 +0100 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
Sun, 14 Dec 2014 03:16:40 +0100 sheepluva lua API event: onGearWaterSkip
Sun, 14 Dec 2014 02:37:30 +0100 sheepluva remove links from doxygen project number as doxygen escapes them now
Sat, 13 Dec 2014 20:12:55 +0300 unc0rr Some ru l10n updates
Sat, 13 Dec 2014 10:05:50 -0500 nemo use TeamsCount instead of cMaxTeams in a few loops
Fri, 12 Dec 2014 09:51:58 +0100 Gianfranco Costamagna Use notice and skip join on irc
Thu, 11 Dec 2014 21:32:24 -0500 nemo remove a not that somehow magically appeared in a prior commit.
Thu, 11 Dec 2014 22:22:40 +0100 sheepluva make camera in wrap mode a bit smarter
Thu, 11 Dec 2014 20:46:45 +0100 sheepluva world edge tweakes/fixes
Thu, 11 Dec 2014 17:50:05 +0100 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
Thu, 11 Dec 2014 15:20:23 +0100 sheepluva pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 07:52:51 -0500 nemo fix copypasta
Thu, 11 Dec 2014 13:35:35 +0100 sheepluva let sinegun bounce on weBounce
Thu, 11 Dec 2014 21:00:42 +0900 mikade Add (and slightly tweak) Wuzzy's Target Practice missions
Thu, 11 Dec 2014 20:38:03 +0900 mikade Wuzzy's changes to stats for some of the training missions.
Thu, 11 Dec 2014 10:33:49 +0100 sheepluva cont.
Thu, 11 Dec 2014 10:22:51 +0100 sheepluva wrap explosions!
Thu, 11 Dec 2014 09:50:31 +0100 sheepluva wrap sinegun
Thu, 11 Dec 2014 01:39:29 +0100 wuzzy Issue 848: Minor translation update for German (misc files)
Thu, 11 Dec 2014 01:24:27 +0100 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
Wed, 10 Dec 2014 22:33:09 +0100 sheepluva small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
Wed, 10 Dec 2014 20:03:28 +0100 sheepluva remove redundant check
Wed, 10 Dec 2014 19:44:01 +0100 sheepluva merge FreeTexture into FreeAndNilTexture
Wed, 10 Dec 2014 08:05:45 -0500 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Tue, 09 Dec 2014 22:56:34 -0500 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Mon, 08 Dec 2014 21:57:06 +0100 sheepluva make sure view limits are updated at start of game
Mon, 08 Dec 2014 15:02:43 -0500 nemo skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 23:00:13 +0300 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 14:52:56 -0500 nemo HedgehogDamaged calls CurrentHedgehog
Mon, 08 Dec 2014 17:43:27 +0100 sheepluva clean up fonts
Mon, 08 Dec 2014 11:20:31 -0500 nemo sheepluva is right
Mon, 08 Dec 2014 10:55:56 -0500 nemo oh, probably need nil checks here too
Mon, 08 Dec 2014 10:30:20 -0500 nemo init timer to 0
Mon, 08 Dec 2014 10:24:06 -0500 nemo meh. will persevere. DeleteGear can't call that much stuff...
Mon, 08 Dec 2014 10:14:47 -0500 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sun, 07 Dec 2014 14:36:28 -0500 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
Sat, 06 Dec 2014 10:41:33 -0500 nemo pretty sure the other teams need stats at 0 for the graph to look right
Fri, 05 Dec 2014 15:30:34 +0100 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
Fri, 05 Dec 2014 23:01:27 +0900 mikade Add another (test) map
Fri, 05 Dec 2014 02:39:25 +0100 sheepluva some translation tweaks
Fri, 05 Dec 2014 02:21:35 +0100 sheepluva better initial camera position
Fri, 05 Dec 2014 02:20:33 +0100 sheepluva darken wrapped world etc. some more
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
(0) -10000 -3000 -1000 -120 +120 +1000 +3000 tip