Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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Sat, 30 Oct 2010 21:43:41 +0200 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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Sat, 30 Oct 2010 20:04:38 +0200 |
Tobias Neumann |
mergeā¦
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Sat, 30 Oct 2010 20:01:34 +0200 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
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Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
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Sat, 30 Oct 2010 11:31:47 +0200 |
Carlos Vives |
A few lines were missing from spanish locale
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Fri, 29 Oct 2010 20:35:17 -0400 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
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Fri, 29 Oct 2010 20:05:19 -0400 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
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Fri, 29 Oct 2010 19:22:01 -0400 |
nemo |
Trying to help burp along, here...
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Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
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Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
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Fri, 29 Oct 2010 09:55:29 -0400 |
tonghuix |
Chinese update
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Fri, 29 Oct 2010 09:49:29 -0400 |
ninnnu |
Finnish update
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Fri, 29 Oct 2010 09:47:45 -0400 |
jose1711 |
Slovakian update
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Fri, 29 Oct 2010 09:45:26 -0400 |
arrom |
Portugese update
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Fri, 29 Oct 2010 01:28:15 +0200 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
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Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
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Wed, 27 Oct 2010 14:23:47 +0200 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
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Wed, 27 Oct 2010 11:39:05 -0400 |
nemo |
Only FollowGear for the pilot.
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
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Wed, 27 Oct 2010 01:33:38 +0200 |
koda |
merge
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Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
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Wed, 27 Oct 2010 00:04:59 +0200 |
Carlos Vives |
Updated spanish locale
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Wed, 27 Oct 2010 00:23:38 -0400 |
nemo |
make napalm strike a bit less irritating
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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Mon, 25 Oct 2010 17:39:50 +0200 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
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