Mon, 23 Feb 2009 20:15:02 +0000 unc0rr Add options for database access
Mon, 23 Feb 2009 19:01:36 +0000 unc0rr Implement two more missing protocol commands
Mon, 23 Feb 2009 18:58:22 +0000 unc0rr Faster fire falling
Mon, 23 Feb 2009 18:56:48 +0000 unc0rr Accept new NOT_READY command format
Mon, 23 Feb 2009 18:41:16 +0000 unc0rr Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
Mon, 23 Feb 2009 18:35:32 +0000 unc0rr Fix ready players number after a round
Mon, 23 Feb 2009 15:58:08 +0000 unc0rr d'oh, the patch was fail
Mon, 23 Feb 2009 15:57:32 +0000 unc0rr Nemo's patch allowing different water sprites size
Sat, 21 Feb 2009 20:01:01 +0000 unc0rr More verbose dump
Sat, 21 Feb 2009 19:59:03 +0000 unc0rr Fix ready players accounting
Sat, 21 Feb 2009 14:50:39 +0000 unc0rr - Add new sounds
Sat, 21 Feb 2009 14:43:40 +0000 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
Sat, 21 Feb 2009 14:40:35 +0000 unc0rr lupdate-qt4
Sat, 21 Feb 2009 11:49:56 +0000 unc0rr Patch by koda to better support Mac OS X
Fri, 20 Feb 2009 19:54:02 +0000 unc0rr Fix team removing on PART command
Fri, 20 Feb 2009 19:49:34 +0000 unc0rr Oops, forgot a bunch of CONFIG_PARAM
Fri, 20 Feb 2009 19:48:44 +0000 unc0rr Prevent 'double team exiting' in egine
Fri, 20 Feb 2009 19:47:31 +0000 unc0rr Save some more bytes in protocol
Fri, 20 Feb 2009 19:46:22 +0000 unc0rr - Remove client teams on exit
Fri, 20 Feb 2009 19:40:55 +0000 unc0rr Removeteam action
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Fri, 20 Feb 2009 11:58:58 +0000 unc0rr Implement 'roundfinished' cmd on net server
Thu, 19 Feb 2009 14:52:32 +0000 unc0rr Frontend look fixes
Thu, 19 Feb 2009 14:51:57 +0000 unc0rr Some optimization of land texture updating
Wed, 18 Feb 2009 16:49:27 +0000 unc0rr Fix a bug with updating
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Wed, 18 Feb 2009 16:28:21 +0000 unc0rr Reorganize land texteure function in prepare to texture split
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