Wed, 16 Feb 2011 12:07:30 +0300 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
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Mon, 14 Feb 2011 08:31:45 -0500 |
nemo |
merge
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Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
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Wed, 09 Feb 2011 23:26:01 -0500 |
nemo |
use ctrl instead of alt to avoid colliding with linux window positioning
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Wed, 09 Feb 2011 21:59:43 +0300 |
unc0rr |
Draw straight lines while holding Alt key
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Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
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Mon, 07 Feb 2011 23:22:14 +0100 |
koda |
i obviously forgot one piece
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Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Sun, 06 Feb 2011 18:59:53 +0300 |
unc0rr |
Don't accept EM message when the game isn't started
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Sun, 06 Feb 2011 13:19:00 +0100 |
koda |
fix issue 185 :|
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Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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Sun, 06 Feb 2011 11:34:52 +0100 |
sheepluva |
fix engine library compilation on linux/amd64
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Sun, 06 Feb 2011 10:36:01 +0100 |
sheepluva |
remove redundant note
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Sun, 06 Feb 2011 10:28:59 +0100 |
sheepluva |
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
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Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
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Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
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Sat, 05 Feb 2011 23:37:25 +0300 |
unc0rr |
Fix admin stuff :D
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Sat, 05 Feb 2011 23:33:10 +0300 |
unc0rr |
Fix password checking
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Sat, 05 Feb 2011 23:15:22 +0300 |
unc0rr |
Fix build of official server
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Sat, 05 Feb 2011 15:36:02 +0100 |
jose1711 |
Updated Slovak translation
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Sat, 05 Feb 2011 11:32:15 +0300 |
unc0rr |
Add Unique field to Client structure, and use it to check for matching recieved account status with client
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Sat, 05 Feb 2011 11:05:16 +0300 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
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Fri, 04 Feb 2011 20:41:46 +0100 |
Marco Bresciani |
italian translation :D
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Fri, 04 Feb 2011 07:13:58 +0100 |
sheepluva |
fix porkey hat (image height, animation) and sheep hat (image height)
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Thu, 03 Feb 2011 22:29:10 +0300 |
unc0rr |
Stub for server restart command
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Thu, 03 Feb 2011 07:00:38 +0100 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
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Thu, 03 Feb 2011 00:23:41 +0100 |
koda |
change order of statspage/gamerun when running in dual screen
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Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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Wed, 02 Feb 2011 23:21:14 +0100 |
koda |
guess what? merge 0.9.15 again...
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Wed, 02 Feb 2011 22:19:10 +0300 |
unc0rr |
- Implement BAN protocol command
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Wed, 02 Feb 2011 22:14:00 +0300 |
unc0rr |
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
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Wed, 02 Feb 2011 21:53:19 +0300 |
unc0rr |
KICK and BAN actions (ban has no protocol command for it yet)
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Wed, 02 Feb 2011 21:23:47 +0300 |
unc0rr |
Fix even more
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Wed, 02 Feb 2011 21:23:12 +0300 |
unc0rr |
Fix merge :D
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Wed, 02 Feb 2011 11:28:38 +0300 |
unc0rr |
Merge server refactor into default
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Wed, 02 Feb 2011 09:05:48 +0100 |
sheepluva |
if source has uncommitted changes:
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Wed, 02 Feb 2011 07:40:36 +0100 |
sheepluva |
if on dev version append hg revision id to demos/saves' filenames
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Tue, 01 Feb 2011 08:15:01 +0100 |
sheepluva |
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
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Tue, 01 Feb 2011 07:52:50 +0100 |
sheepluva |
stylesheet-based chat coloring (only internal for now)
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Tue, 01 Feb 2011 06:06:38 +0100 |
sheepluva |
make names in chats clickable. still color adjustments needed; and testing
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Tue, 01 Feb 2011 00:24:28 +0100 |
sheepluva |
open links in server message preview externally
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Tue, 01 Feb 2011 00:27:47 +0100 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
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Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
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Mon, 31 Jan 2011 21:59:59 +0100 |
Henek |
make Random Weapons and No Jumping use the new custom goal function
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Mon, 31 Jan 2011 08:45:05 +0100 |
sheepluva |
nicklist actions:
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Sun, 30 Jan 2011 19:02:32 -0500 |
nemo |
oops 2
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Sun, 30 Jan 2011 18:49:55 -0500 |
nemo |
oops
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Sun, 30 Jan 2011 17:54:02 -0500 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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Sun, 30 Jan 2011 20:04:34 +0100 |
sheepluva |
activate icon display in menus
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Sun, 30 Jan 2011 21:33:39 +0300 |
unc0rr |
merge
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Sun, 30 Jan 2011 19:05:31 +0100 |
Henek |
fixed unlimeted fuel bug for rcplane
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Sun, 30 Jan 2011 21:33:08 +0300 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
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Sun, 30 Jan 2011 06:56:12 +0100 |
sheepluva |
nicklists:
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Sat, 29 Jan 2011 14:54:08 -0500 |
nemo |
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Sat, 29 Jan 2011 17:40:45 +0100 |
sheepluva |
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
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Sat, 29 Jan 2011 17:40:49 +0300 |
unc0rr |
Ask for another nickname on collision. Works only with new server.
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Sat, 29 Jan 2011 15:39:04 +0300 |
unc0rr |
Update frontend's project file
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Sat, 29 Jan 2011 05:39:24 +0100 |
sheepluva |
nick sorting: give letters priority over all other chars
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Sat, 29 Jan 2011 01:08:39 +0100 |
sheepluva |
sort nick lists case-insensitive
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Fri, 28 Jan 2011 03:30:14 +0100 |
sheepluva |
lua: getter and setter for hedgehog hats
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Fri, 28 Jan 2011 02:47:11 +0100 |
sheepluva |
procedure for loading hats
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Tue, 25 Jan 2011 20:32:58 +0100 |
Henek |
add a new lua library with misc tools and removed redundant tracker functions
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Mon, 24 Jan 2011 23:48:44 +0200 |
mikade |
Two new gameplay modes: Tumbler and Racer.
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Mon, 24 Jan 2011 14:52:55 -0500 |
mikade |
bugfix for flag spawn, teleporter + rope
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Sat, 22 Jan 2011 22:43:54 +0100 |
sheepluva |
trim net nick in frontend
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Sat, 22 Jan 2011 22:31:05 +0100 |
Henek |
added GetGearRaduis and minor Tracker things
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Sat, 22 Jan 2011 22:39:35 +0300 |
unc0rr |
merge
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Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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Sat, 22 Jan 2011 22:37:12 +0300 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
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Fri, 21 Jan 2011 17:07:42 -0500 |
nemo |
*sigh*
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Fri, 21 Jan 2011 11:45:31 -0500 |
mikade |
Fix typos in tips
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Fri, 21 Jan 2011 11:15:13 -0500 |
nemo |
updated italian translation
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Thu, 20 Jan 2011 21:32:39 +0300 |
unc0rr |
Fix empty message resulting in corrupted packets
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Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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Thu, 20 Jan 2011 01:27:51 +0100 |
koda |
ios has still a case sensitive file system
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Wed, 19 Jan 2011 23:51:19 +0100 |
koda |
disable the C memory manager and keep the native pascal one
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Wed, 19 Jan 2011 23:02:43 +0100 |
koda |
new local play button graphic
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Wed, 19 Jan 2011 16:44:14 -0500 |
nemo |
rename firepunch to shoryuken
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Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
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Tue, 18 Jan 2011 23:08:47 +0100 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
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Tue, 18 Jan 2011 22:55:58 +0100 |
Henek |
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
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Tue, 18 Jan 2011 22:42:06 +0100 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
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Tue, 18 Jan 2011 14:28:29 +0100 |
koda |
Added tag 0.9.14.1-release for changeset ae71dff40ecc
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Mon, 17 Jan 2011 20:22:15 -0500 |
nemo |
SwitchHog in scripting
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Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
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Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
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Mon, 17 Jan 2011 01:44:15 +0100 |
koda |
merge experimental3D in default
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Mon, 17 Jan 2011 23:23:40 +0100 |
koda |
slim down .hgtags
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Mon, 25 Feb 2013 10:04:31 +0100 |
koda |
closing old branch
experimental3D
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Mon, 17 Jan 2011 23:22:52 +0100 |
koda |
merge latest 0.9.15 changes into head
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Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
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Sun, 16 Jan 2011 13:53:32 -0500 |
mikade |
merge in script tweaks
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Sun, 16 Jan 2011 01:20:36 +0100 |
Henek |
readding cabal file for the server, burp not shure why it had gone
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Fri, 14 Jan 2011 17:24:49 +0100 |
sheepluva |
you're welcome koda
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Fri, 14 Jan 2011 17:01:29 +0100 |
sheepluva |
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
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Thu, 13 Jan 2011 17:40:56 -0500 |
nemo |
Force RGBA for these too (and strip)
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Thu, 13 Jan 2011 16:01:16 -0500 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
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Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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Wed, 12 Jan 2011 20:32:44 +0100 |
Henek |
also example flake
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Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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Wed, 12 Jan 2011 22:02:43 +0300 |
unc0rr |
Oops, I should test more
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Wed, 12 Jan 2011 22:01:15 +0300 |
unc0rr |
Doesn't work as expected
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Mon, 10 Jan 2011 19:15:12 -0500 |
nemo |
update collision in set gear position
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Mon, 10 Jan 2011 18:20:58 +0300 |
unc0rr |
Prevent frontend crash in certain circumstances
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Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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Mon, 10 Jan 2011 15:35:22 +0300 |
unc0rr |
Set version to 0.9.16-dev
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Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
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Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
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Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
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Fri, 07 Jan 2011 21:41:12 +0300 |
unc0rr |
Oops, fix build
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