Tue, 10 Jul 2012 16:38:50 +0200 |
Wolfgang Steffens |
Debug commit
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Mon, 09 Jul 2012 17:03:57 +0400 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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Wed, 11 Jul 2012 22:18:43 -0400 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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Tue, 10 Jul 2012 11:09:38 +0200 |
Wolfgang Steffens |
Merge
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Mon, 09 Jul 2012 16:42:13 +0400 |
Stepan777 |
merge
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Mon, 09 Jul 2012 23:28:02 -0400 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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Sun, 08 Jul 2012 13:29:06 +0400 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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Sun, 08 Jul 2012 23:14:24 +0400 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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Sun, 08 Jul 2012 13:21:12 +0400 |
Stepan777 |
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
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Sun, 08 Jul 2012 13:49:41 -0400 |
nemo |
A bit more convoluted, but more attractive visually
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Sun, 08 Jul 2012 13:18:52 +0400 |
Stepan777 |
merge
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Sun, 08 Jul 2012 12:00:27 -0400 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
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Sat, 07 Jul 2012 19:59:44 +0400 |
Stepan777 |
fix alpha channel in image rescaling
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Sun, 08 Jul 2012 11:43:22 -0400 |
nemo |
Draw bombs behind plane
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Sat, 07 Jul 2012 19:17:50 +0400 |
Stepan777 |
Fix thumbnails. On some OpenGL implementations they weren't working.
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Sun, 08 Jul 2012 18:59:25 +0400 |
unc0rr |
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
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Sat, 07 Jul 2012 17:43:10 +0400 |
Stepan777 |
fix frontend for ffmpeg 0.7.13
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Sun, 08 Jul 2012 10:35:40 -0400 |
nemo |
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
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Sat, 07 Jul 2012 17:26:20 +0400 |
Stepan777 |
Fix compilation of hwengine on ffmpeg 0.7.13.
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Thu, 26 Jul 2012 11:01:32 +0200 |
Medo |
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
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Sun, 08 Jul 2012 10:03:31 -0400 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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Sat, 07 Jul 2012 16:21:42 +0400 |
Stepan777 |
fix for older ffmpeg (0.7.13)
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Tue, 24 Jul 2012 16:57:48 +0200 |
Medo |
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
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Sat, 07 Jul 2012 23:22:03 +0200 |
kjpou1 |
remaining files for the Danish translation
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Fri, 06 Jul 2012 19:15:44 +0400 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
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Mon, 23 Jul 2012 00:17:06 +0200 |
Medo |
Hedgeroid: Reworked player and room lists, added menus, added playername query
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Sat, 07 Jul 2012 23:31:59 +0400 |
unc0rr |
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
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Fri, 06 Jul 2012 13:22:33 +0400 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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Sat, 21 Jul 2012 14:56:52 +0200 |
Medo |
Hedgeroid: More work on the lobby activity
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Sat, 07 Jul 2012 15:28:47 -0400 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
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Fri, 06 Jul 2012 12:50:18 +0400 |
Stepan777 |
merge
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Thu, 19 Jul 2012 22:55:36 +0200 |
Medo |
Hedgeroid: Lobby activity improvements
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Sat, 07 Jul 2012 14:29:35 -0400 |
nemo |
unbreak grayscale
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Thu, 19 Jul 2012 22:53:39 +0200 |
Medo |
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
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Fri, 06 Jul 2012 01:25:04 +0400 |
unc0rr |
It is global var
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Thu, 19 Jul 2012 18:58:18 +0200 |
Medo |
Hedgeroid: Got the roomlist working... more or less.
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Thu, 05 Jul 2012 20:53:55 +0400 |
unc0rr |
Fix crash when hedgehog dies while switching from it
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Thu, 19 Jul 2012 18:31:58 +0200 |
Medo |
Re-Added the commandline client, but it's not compilable agains the latest frontlib
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Wed, 04 Jul 2012 12:41:47 -0400 |
nemo |
free up power for use by script
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Thu, 19 Jul 2012 17:56:38 +0200 |
Medo |
frontlib:
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Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
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Wed, 18 Jul 2012 21:34:49 +0200 |
Medo |
frontlib: Fix onRoomUpdateCb receiving a null pointer
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Tue, 03 Jul 2012 22:44:50 +0400 |
unc0rr |
- Don't call Length() on variable size arrays
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Tue, 17 Jul 2012 23:06:20 +0200 |
Medo |
Hedgeroid: Fixed multitouch breakage
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Sat, 30 Jun 2012 01:09:31 +0400 |
unc0rr |
Properly convert taking address of function with var parameters
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Tue, 17 Jul 2012 22:27:16 +0200 |
Medo |
Hedgeroid: Chat and player list work now, but everything is very much WIP
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Sat, 30 Jun 2012 00:34:51 +0400 |
unc0rr |
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
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Mon, 16 Jul 2012 20:16:03 +0200 |
Medo |
Hedgeroid: Layout experiments for the lobby page
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Sat, 30 Jun 2012 00:20:01 +0400 |
unc0rr |
Don't produce unnecessary and erroneous defines
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Wed, 11 Jul 2012 01:52:01 +0200 |
Medo |
Hedgeroid: Added experimental lobby chat
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Fri, 29 Jun 2012 22:46:58 +0400 |
xymeng |
Fix the function definition issue so the function pointer format now looks correct.
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Wed, 11 Jul 2012 01:51:28 +0200 |
Medo |
Hedgeroid: Simplified some code
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Fri, 29 Jun 2012 01:23:43 +0400 |
unc0rr |
Tiny optimization + formatting fix
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Wed, 11 Jul 2012 01:40:35 +0200 |
Medo |
frontlib: Added missing disconnect case
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Fri, 29 Jun 2012 00:45:13 +0400 |
unc0rr |
Convert function with var parameters declarations into #define + function which accepts pointers
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Tue, 10 Jul 2012 19:40:10 +0200 |
Medo |
frontlib: Added the NDK build file for Android
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Thu, 28 Jun 2012 22:45:06 +0400 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
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Tue, 10 Jul 2012 19:33:57 +0200 |
Medo |
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
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Wed, 27 Jun 2012 16:40:36 -0400 |
nemo |
ocd
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Thu, 05 Jul 2012 22:22:48 +0200 |
Medo |
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
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Thu, 28 Jun 2012 00:30:50 +0400 |
unc0rr |
Prepare to handle passing by reference
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Thu, 05 Jul 2012 00:33:24 +0200 |
Medo |
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
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Wed, 27 Jun 2012 22:53:26 +0400 |
unc0rr |
Remove trailing spaces
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Wed, 27 Jun 2012 22:52:19 +0200 |
Medo |
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
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Wed, 27 Jun 2012 13:47:42 -0400 |
nemo |
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
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Wed, 27 Jun 2012 18:04:17 +0200 |
Medo |
Merge
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Wed, 27 Jun 2012 13:39:46 -0400 |
sphrix |
Missions localisation
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Wed, 27 Jun 2012 09:16:34 -0400 |
nemo |
More efficient
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Wed, 27 Jun 2012 08:54:03 -0400 |
nemo |
oops
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Wed, 27 Jun 2012 07:58:16 -0400 |
nemo |
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
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Tue, 26 Jun 2012 23:02:25 -0400 |
nemo |
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
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Tue, 26 Jun 2012 23:29:41 +0400 |
Stepan777 |
Here they come - thumbnails.
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Tue, 26 Jun 2012 20:05:24 -0400 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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Tue, 26 Jun 2012 23:23:02 +0400 |
Stepan777 |
merge
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Wed, 27 Jun 2012 01:25:26 +0200 |
koda |
updated ios project file
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Mon, 25 Jun 2012 16:22:03 +0200 |
Wolfgang Steffens |
GL1.x fixes
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Tue, 26 Jun 2012 14:38:19 -0400 |
nemo |
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
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Mon, 25 Jun 2012 15:46:49 +0200 |
Wolfgang Steffens |
Merge
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Tue, 26 Jun 2012 21:13:27 +0400 |
unc0rr |
Don't set erasing flag when it is unnecessary so hwmap could compress better
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Mon, 25 Jun 2012 15:46:08 +0200 |
Wolfgang Steffens |
using atlas for rendering now
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Tue, 26 Jun 2012 11:08:33 -0400 |
nemo |
er. this one too
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Mon, 25 Jun 2012 12:02:54 +0200 |
Wolfgang Steffens |
made surface retaining mandatory
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Tue, 26 Jun 2012 02:15:50 +0400 |
Stepan777 |
merge
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Tue, 26 Jun 2012 10:14:40 -0400 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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Mon, 25 Jun 2012 12:01:19 +0200 |
Wolfgang Steffens |
added missing uBinPacker.pas and uAtlas.pas
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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Mon, 25 Jun 2012 09:40:56 -0400 |
nemo |
Update contributor e-mail address
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Tue, 26 Jun 2012 02:14:35 +0400 |
Stepan777 |
Restore almost old TCPBase behaviour
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Mon, 25 Jun 2012 10:44:27 +0200 |
Wolfgang Steffens |
Merge
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Mon, 25 Jun 2012 09:01:03 -0400 |
nemo |
oops
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Sun, 24 Jun 2012 21:33:45 +0400 |
Stepan777 |
remaining IFDEFs
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Mon, 25 Jun 2012 10:16:19 +0400 |
unc0rr |
oops
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Sun, 24 Jun 2012 21:32:33 +0400 |
Stepan777 |
merge
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Sun, 24 Jun 2012 20:30:51 -0400 |
nemo |
oops
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Sun, 24 Jun 2012 21:15:20 +0400 |
Stepan777 |
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
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