Fri, 09 Feb 2018 19:58:55 +0100 |
Wuzzy |
Construction Mode: Each team remembers its selections now
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Fri, 09 Feb 2018 19:01:52 +0100 |
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More Construction Mode refactoring
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files
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Fri, 09 Feb 2018 18:14:05 +0100 |
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Construction Mode: Remember previous selection of pIndex
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files
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Fri, 09 Feb 2018 16:27:32 +0100 |
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Construction Mode: Sort structure types roughly by importance and convenience
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files
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Fri, 09 Feb 2018 16:12:54 +0100 |
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Add a few key shortcuts in Costruction Mode
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Fri, 09 Feb 2018 14:56:04 +0100 |
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HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
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Fri, 09 Feb 2018 14:33:00 +0100 |
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Add healing visual effect + heal msg in scripts
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Fri, 09 Feb 2018 12:52:05 +0100 |
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Lua API: Add HealHog to heal hog with visual effects + message
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Fri, 09 Feb 2018 12:08:12 +0100 |
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Show subtle heal effect for healing hogs in health reset mode
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Fri, 09 Feb 2018 11:30:04 +0100 |
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Refactor health gain effects and message into util fuction HHHeal
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Fri, 09 Feb 2018 10:48:24 +0100 |
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Killing The Specialists: Fix health boost division
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Fri, 09 Feb 2018 10:47:21 +0100 |
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Killing The Specialists mission: Fix misleading hints, add messages and visual effects
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Fri, 09 Feb 2018 07:41:37 +0100 |
Wuzzy |
2 minor spelling/grammar fixes
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files
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Fri, 09 Feb 2018 07:38:14 +0100 |
Wuzzy |
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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files
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Fri, 09 Feb 2018 06:03:01 +0100 |
Wuzzy |
Lua API: Add SpawnSupplyCrate
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