2010-07-07 koda fix the multitouch shooting and moving
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
2010-07-03 koda graphics applied and fixes here and there
2010-07-03 Tiy add other lobby graphics
2010-07-03 koda initial support for customizing weaponset
2010-07-03 koda szczur updated locale
2010-07-03 koda partially apply new graphics to code
2010-07-03 Tiy new graphics for ipad frontend
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03 koda further code cleanup and less redundancy
2010-07-03 nemo merge
2010-07-03 koda make runtime quality check for iDevices
2010-07-02 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-02 koda interpret parameters before initializing everything
2010-07-02 koda small cleanup
2010-07-03 nemo Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-02 nemo Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01 nemo Initialise to 0
2010-07-01 nemo Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
2010-07-01 HSR New music for City theme
2010-07-01 nemo New Rock themed music for Stage by HSR
2010-07-01 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01 nemo Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01 nemo Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01 nemo merge (I'll get it next time)
2010-06-30 koda sheepluva's inline patch, fix a crash in overlay
2010-06-30 koda tiy new overlay graphics
2010-06-30 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
2010-07-01 nemo Store some calcs to speed up uLandGraphics a tad
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-30 sheepluva clouds: up-and-down-bouncing now without evil loop
2010-06-29 sheepluva bee:
2010-06-29 sheepluva explosions: cache rounded X,Y values
2010-06-29 nemo Dammit. Forgot to pull/rebase before making the VG change
2010-06-29 sheepluva rope: another, small optimization
2010-06-29 nemo Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-06-29 nemo Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-06-28 sheepluva fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28 unc0rr merge
2010-06-28 sheepluva engine: apply weapon offset to charge animation
2010-06-28 unc0rr Engine Message command
2010-06-28 sheepluva portal: angle preservation tweaking
2010-06-28 unc0rr START_GAME command
2010-06-27 unc0rr merge
2010-06-27 koda merge
2010-06-27 koda insert a default name when a void string is used
2010-06-27 koda complete configuration for schemes
2010-06-27 sheepluva portal: I accidentally flipped the exit angle in last commit
2010-06-27 sheepluva portal: some moar tweaks
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-27 unc0rr A bunch of reimplemented commands
2010-06-26 sheepluva adding install_manifest.txt to .hgignore ...
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